display the message box and sound simultaneously - VBA












0














In the code below, the song is played first, after which the message is displayed. How to display the Message Box and Sound Play simultaneously in the code below?



Private Declare PtrSafe Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As LongPtr, ByVal
dwFlags As Long) As Boolean

Private Sub CommandButton1_Click()
Call PlaySound("c:windowsmediatada.wav", 0, SND_ASYNC Or SND_FILENAME)
Msgbox "Process completed successfully."
End Sub









share|improve this question






















  • The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
    – spikey_richie
    Nov 23 '18 at 8:18






  • 2




    @spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
    – Inarion
    Nov 23 '18 at 8:21










  • Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
    – Inarion
    Nov 23 '18 at 8:26
















0














In the code below, the song is played first, after which the message is displayed. How to display the Message Box and Sound Play simultaneously in the code below?



Private Declare PtrSafe Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As LongPtr, ByVal
dwFlags As Long) As Boolean

Private Sub CommandButton1_Click()
Call PlaySound("c:windowsmediatada.wav", 0, SND_ASYNC Or SND_FILENAME)
Msgbox "Process completed successfully."
End Sub









share|improve this question






















  • The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
    – spikey_richie
    Nov 23 '18 at 8:18






  • 2




    @spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
    – Inarion
    Nov 23 '18 at 8:21










  • Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
    – Inarion
    Nov 23 '18 at 8:26














0












0








0







In the code below, the song is played first, after which the message is displayed. How to display the Message Box and Sound Play simultaneously in the code below?



Private Declare PtrSafe Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As LongPtr, ByVal
dwFlags As Long) As Boolean

Private Sub CommandButton1_Click()
Call PlaySound("c:windowsmediatada.wav", 0, SND_ASYNC Or SND_FILENAME)
Msgbox "Process completed successfully."
End Sub









share|improve this question













In the code below, the song is played first, after which the message is displayed. How to display the Message Box and Sound Play simultaneously in the code below?



Private Declare PtrSafe Function PlaySound Lib "winmm.dll" _
Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As LongPtr, ByVal
dwFlags As Long) As Boolean

Private Sub CommandButton1_Click()
Call PlaySound("c:windowsmediatada.wav", 0, SND_ASYNC Or SND_FILENAME)
Msgbox "Process completed successfully."
End Sub






microsoft-excel audio vba






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asked Nov 23 '18 at 8:14









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  • The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
    – spikey_richie
    Nov 23 '18 at 8:18






  • 2




    @spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
    – Inarion
    Nov 23 '18 at 8:21










  • Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
    – Inarion
    Nov 23 '18 at 8:26


















  • The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
    – spikey_richie
    Nov 23 '18 at 8:18






  • 2




    @spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
    – Inarion
    Nov 23 '18 at 8:21










  • Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
    – Inarion
    Nov 23 '18 at 8:26
















The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
– spikey_richie
Nov 23 '18 at 8:18




The msgbox appears immediately and won't depend on you pressing OK to run the next line. Why not just swap the call playsound and msgbox lines around?
– spikey_richie
Nov 23 '18 at 8:18




2




2




@spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
– Inarion
Nov 23 '18 at 8:21




@spikey_richie MsgBox is modally displayed and halts execution until it returns (= the user dismisses it). The sound will only be played once the dialog is closed.
– Inarion
Nov 23 '18 at 8:21












Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
– Inarion
Nov 23 '18 at 8:26




Can you show the assignments for SND_ASYNC and SND_FILENAME as well? (Although I assume the latter is set correctly, otherwise you'd get the wrong sound played.)
– Inarion
Nov 23 '18 at 8:26















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