What is the easiest way to create peristalsis (when food moves inside food pipe) like animation in blender?
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I'm new to blender and I have learned some basic animating features. I have taken a video project for a school in which I have to explain the digestive system in a fully animated way.
I have modeled the Digestive system. Now when the food enters mouth and goes through esophagus(food pipe) esophagus creates a pushing wavy movement to push the food to stomach.
Could you suggest some easy ways to animate it?
This picture explains the process of peristalsis.
]1
animation
add a comment |
up vote
4
down vote
favorite
I'm new to blender and I have learned some basic animating features. I have taken a video project for a school in which I have to explain the digestive system in a fully animated way.
I have modeled the Digestive system. Now when the food enters mouth and goes through esophagus(food pipe) esophagus creates a pushing wavy movement to push the food to stomach.
Could you suggest some easy ways to animate it?
This picture explains the process of peristalsis.
]1
animation
Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25
add a comment |
up vote
4
down vote
favorite
up vote
4
down vote
favorite
I'm new to blender and I have learned some basic animating features. I have taken a video project for a school in which I have to explain the digestive system in a fully animated way.
I have modeled the Digestive system. Now when the food enters mouth and goes through esophagus(food pipe) esophagus creates a pushing wavy movement to push the food to stomach.
Could you suggest some easy ways to animate it?
This picture explains the process of peristalsis.
]1
animation
I'm new to blender and I have learned some basic animating features. I have taken a video project for a school in which I have to explain the digestive system in a fully animated way.
I have modeled the Digestive system. Now when the food enters mouth and goes through esophagus(food pipe) esophagus creates a pushing wavy movement to push the food to stomach.
Could you suggest some easy ways to animate it?
This picture explains the process of peristalsis.
]1
animation
animation
edited Nov 20 at 17:28
Duarte Farrajota Ramos
31.9k53675
31.9k53675
asked Nov 20 at 12:44
Aravind S
905
905
Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25
add a comment |
Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25
Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25
add a comment |
1 Answer
1
active
oldest
votes
up vote
6
down vote
accepted
You could do it with Cast modifier as explained here.
But first I proposed the Lattice method:
- Create your food and oesophagus objects.
- Create a lattice with shift A and scale it in Object mode so that it encages a little bit more than your food.
- Subdivide your Lattice in the Properties panel > Data > Lattice and U, V and W values (subdivide more than I did so that you'll be able to create details like the little pinch contraction).
- Give your oesophagus a Lattice modifier with the lattice as the Object.
- Select your lattice and in the Properties panel > Data > Shape keys, create a basis shapekey with the "+" button, then a second one that will be the deformation shapekey.
- Keep that second shapekey selected, go in Edit mode and play with the lattice vertices so that it deforms the oesophagus the way you want.
- Come back in Object mode, and play with the Shape Keys Value to deform the oesophagus.
- Now, select both the lattice and the food object and move them up and down, you can see that the oesophagus deformation follows the lattice, as if the food was deforming it.
- Create your animation with keyframes in the Dopesheet.
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
accepted
You could do it with Cast modifier as explained here.
But first I proposed the Lattice method:
- Create your food and oesophagus objects.
- Create a lattice with shift A and scale it in Object mode so that it encages a little bit more than your food.
- Subdivide your Lattice in the Properties panel > Data > Lattice and U, V and W values (subdivide more than I did so that you'll be able to create details like the little pinch contraction).
- Give your oesophagus a Lattice modifier with the lattice as the Object.
- Select your lattice and in the Properties panel > Data > Shape keys, create a basis shapekey with the "+" button, then a second one that will be the deformation shapekey.
- Keep that second shapekey selected, go in Edit mode and play with the lattice vertices so that it deforms the oesophagus the way you want.
- Come back in Object mode, and play with the Shape Keys Value to deform the oesophagus.
- Now, select both the lattice and the food object and move them up and down, you can see that the oesophagus deformation follows the lattice, as if the food was deforming it.
- Create your animation with keyframes in the Dopesheet.
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
add a comment |
up vote
6
down vote
accepted
You could do it with Cast modifier as explained here.
But first I proposed the Lattice method:
- Create your food and oesophagus objects.
- Create a lattice with shift A and scale it in Object mode so that it encages a little bit more than your food.
- Subdivide your Lattice in the Properties panel > Data > Lattice and U, V and W values (subdivide more than I did so that you'll be able to create details like the little pinch contraction).
- Give your oesophagus a Lattice modifier with the lattice as the Object.
- Select your lattice and in the Properties panel > Data > Shape keys, create a basis shapekey with the "+" button, then a second one that will be the deformation shapekey.
- Keep that second shapekey selected, go in Edit mode and play with the lattice vertices so that it deforms the oesophagus the way you want.
- Come back in Object mode, and play with the Shape Keys Value to deform the oesophagus.
- Now, select both the lattice and the food object and move them up and down, you can see that the oesophagus deformation follows the lattice, as if the food was deforming it.
- Create your animation with keyframes in the Dopesheet.
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
add a comment |
up vote
6
down vote
accepted
up vote
6
down vote
accepted
You could do it with Cast modifier as explained here.
But first I proposed the Lattice method:
- Create your food and oesophagus objects.
- Create a lattice with shift A and scale it in Object mode so that it encages a little bit more than your food.
- Subdivide your Lattice in the Properties panel > Data > Lattice and U, V and W values (subdivide more than I did so that you'll be able to create details like the little pinch contraction).
- Give your oesophagus a Lattice modifier with the lattice as the Object.
- Select your lattice and in the Properties panel > Data > Shape keys, create a basis shapekey with the "+" button, then a second one that will be the deformation shapekey.
- Keep that second shapekey selected, go in Edit mode and play with the lattice vertices so that it deforms the oesophagus the way you want.
- Come back in Object mode, and play with the Shape Keys Value to deform the oesophagus.
- Now, select both the lattice and the food object and move them up and down, you can see that the oesophagus deformation follows the lattice, as if the food was deforming it.
- Create your animation with keyframes in the Dopesheet.
You could do it with Cast modifier as explained here.
But first I proposed the Lattice method:
- Create your food and oesophagus objects.
- Create a lattice with shift A and scale it in Object mode so that it encages a little bit more than your food.
- Subdivide your Lattice in the Properties panel > Data > Lattice and U, V and W values (subdivide more than I did so that you'll be able to create details like the little pinch contraction).
- Give your oesophagus a Lattice modifier with the lattice as the Object.
- Select your lattice and in the Properties panel > Data > Shape keys, create a basis shapekey with the "+" button, then a second one that will be the deformation shapekey.
- Keep that second shapekey selected, go in Edit mode and play with the lattice vertices so that it deforms the oesophagus the way you want.
- Come back in Object mode, and play with the Shape Keys Value to deform the oesophagus.
- Now, select both the lattice and the food object and move them up and down, you can see that the oesophagus deformation follows the lattice, as if the food was deforming it.
- Create your animation with keyframes in the Dopesheet.
edited 2 days ago
answered Nov 20 at 13:11
moonboots
7,6922514
7,6922514
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
add a comment |
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
Thank you so much. It was really helpful. I am going to do the same with small and large intestines.
– Aravind S
Nov 20 at 13:27
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
As I said you need to give more subdivisions to the lattice so that you can create the little pinch above the food, it should work
– moonboots
Nov 20 at 13:32
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Also see the followup post where some pitfalls of scaling the lattice can come into play.
– iKlsR♦
Nov 23 at 14:53
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
Yes, that's a different situation, that's why I recommended him to use the Cast modifier ;)
– moonboots
Nov 23 at 15:15
add a comment |
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Try playing with Lattices and the Lattice modifier. You basically create a cage off influence and then you can animate the location of the influence. E.g. a "pinch" and "swell" and then animate that moving along the pipe.
– rob
Nov 20 at 13:10
Related Bulging Garden Hose Animation
– batFINGER
Nov 20 at 13:25