How can I tell someone a character is taken? [closed]












4














I’m really bad at turning people down. In a role play I’m hosting, someone asked to be a character that’s already taken. How do I nicely let them know the character is taken?










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closed as unclear what you're asking by Zachiel, V2Blast, Wibbs, Purple Monkey, Szega Dec 2 '18 at 22:24


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.











  • 1




    Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
    – Syric
    Dec 2 '18 at 16:18






  • 2




    What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
    – KorvinStarmast
    Dec 2 '18 at 16:29








  • 6




    My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
    – doppelgreener
    Dec 2 '18 at 16:41






  • 3




    It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
    – Wibbs
    Dec 2 '18 at 17:57






  • 2




    Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
    – Zachiel
    Dec 2 '18 at 21:25
















4














I’m really bad at turning people down. In a role play I’m hosting, someone asked to be a character that’s already taken. How do I nicely let them know the character is taken?










share|improve this question















closed as unclear what you're asking by Zachiel, V2Blast, Wibbs, Purple Monkey, Szega Dec 2 '18 at 22:24


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.











  • 1




    Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
    – Syric
    Dec 2 '18 at 16:18






  • 2




    What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
    – KorvinStarmast
    Dec 2 '18 at 16:29








  • 6




    My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
    – doppelgreener
    Dec 2 '18 at 16:41






  • 3




    It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
    – Wibbs
    Dec 2 '18 at 17:57






  • 2




    Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
    – Zachiel
    Dec 2 '18 at 21:25














4












4








4







I’m really bad at turning people down. In a role play I’m hosting, someone asked to be a character that’s already taken. How do I nicely let them know the character is taken?










share|improve this question















I’m really bad at turning people down. In a role play I’m hosting, someone asked to be a character that’s already taken. How do I nicely let them know the character is taken?







social online-roleplaying






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edited Dec 2 '18 at 16:41









doppelgreener

32k11136230




32k11136230










asked Dec 2 '18 at 15:53









kara.beth

211




211




closed as unclear what you're asking by Zachiel, V2Blast, Wibbs, Purple Monkey, Szega Dec 2 '18 at 22:24


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.






closed as unclear what you're asking by Zachiel, V2Blast, Wibbs, Purple Monkey, Szega Dec 2 '18 at 22:24


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.










  • 1




    Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
    – Syric
    Dec 2 '18 at 16:18






  • 2




    What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
    – KorvinStarmast
    Dec 2 '18 at 16:29








  • 6




    My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
    – doppelgreener
    Dec 2 '18 at 16:41






  • 3




    It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
    – Wibbs
    Dec 2 '18 at 17:57






  • 2




    Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
    – Zachiel
    Dec 2 '18 at 21:25














  • 1




    Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
    – Syric
    Dec 2 '18 at 16:18






  • 2




    What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
    – KorvinStarmast
    Dec 2 '18 at 16:29








  • 6




    My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
    – doppelgreener
    Dec 2 '18 at 16:41






  • 3




    It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
    – Wibbs
    Dec 2 '18 at 17:57






  • 2




    Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
    – Zachiel
    Dec 2 '18 at 21:25








1




1




Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
– Syric
Dec 2 '18 at 16:18




Could you clarify what is meant by 'taken', please? Is it a feature of your system, a personal preference, or something else?
– Syric
Dec 2 '18 at 16:18




2




2




What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
– KorvinStarmast
Dec 2 '18 at 16:29






What is it about telling someone that a character is available that is causing you a problem? I get the feeling that there is more going on here than choosing which character to play. Also, what game are you playing? That can make a difference in how this gets answered.
– KorvinStarmast
Dec 2 '18 at 16:29






6




6




My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
– doppelgreener
Dec 2 '18 at 16:41




My understanding is this is a roleplay with either a defined roster of available player characters and/or a defined roster of roles (a ship won't have two captains) and a user has picked a player character someone else picked or a role that is already occupied to the limit. Is that correct?
– doppelgreener
Dec 2 '18 at 16:41




3




3




It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
– Wibbs
Dec 2 '18 at 17:57




It might also be helpful to know the system you're using. As a comment to one of the answers suggests, the way this is handled can vary enormously between different systems
– Wibbs
Dec 2 '18 at 17:57




2




2




Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
– Zachiel
Dec 2 '18 at 21:25




Hello and welcome. The answers that already came seem to make a lot of assumptions about things that Doppelgreener and Wibbs asked you, but you haven't probably had the time to answer to (yet). I'm voting to put the question on hold as "unclear" - basically we need some more information to be able to answer properly. - This does not mean that the question is bad, just that we can get better, more focused answers with a little more info ;)
– Zachiel
Dec 2 '18 at 21:25










3 Answers
3






active

oldest

votes


















18














Just say: “Sorry, that character is taken. Here's the ones that are still available.”



Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you can disinvite them from the game or otherwise not proceed with them. The player is now informed about their remaining options and can make a new choice.



If there is a public list of available characters, it helps to mark which ones are taken and/or which ones are still available so as to help avoid clashes like this. It's been the norm for my online games to have a document listing the players and the characters they have chosen. The same document provides the remaining available roster.



If you've got a potential enormous world, e.g. you're all playing on a large spaceship but it's the Chief Engineer role that's already taken, it is helpful to give a brief overview of what kinds of roles are available and list which ones are filled/taken.






share|improve this answer



















  • 1




    First sentence was a completely adequate answer. :)
    – Lexible
    Dec 2 '18 at 20:38



















-3














Understand the transaction here



I gather they know the character is taken.



Regardless... The transaction is "Even though this character may be taken, I would rather play that anyway. Will you be able to effectively DM this game if two of this type of character are in the party?"



So it's not "asking for permission on a matter where you have fiat". It's "asking if your planned adventure will be able to support this and if you will be able (and willing) to facilitate that".



That is more of a self-assessment question, with an answer "yes" or "no".



No different than a private pilot "can we bring my weightlifting set on our trip". The pilot doesn't need to agonize over saying no, merely assess whether it exceeds flight minimums or his personal minimums. So it is for you: either this adventure works that way or it doesn't.






share|improve this answer































    -4














    Characters can't be taken...



    In most RPGs, there is no rule specifying that two players cannot have similar characters. It is entirely permissible to have multiple players (or even an entire party!) of the same class, race, or race/class combination.



    Because those players will give their characters different backstories and personalities, roleplaying them differently, the characters will diverge significantly, despite some similar mechanical elements. Not every dwarven barbarian is the same!



    Unless you decide they can



    Of course, the exception to any rule is 'if the GM decides otherwise'. If you, for some reason, don't want this to happen, then the correct way to express your preference is as a preference: "Hey, I'm sorry, but I'd prefer if you chose a race/class/race-class combination that was unique—someone is already a _____ and I'd rather not have two.'



    If no-two-characters-alike is a rule of your particular RPG, then point them to the rulebook.



    Finally, if some feature of your game makes it possible for characters to be 'taken' (e.g. there's a list of pregenerated characters they must choose from) then it should be obvious to them that they may have chosen an unavailable character. Telling them someone already picked that one is unlikely to cause significant surprise (though disappointment is a possibility).






    share|improve this answer

















    • 11




      FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
      – KorvinStarmast
      Dec 2 '18 at 16:30


















    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    18














    Just say: “Sorry, that character is taken. Here's the ones that are still available.”



    Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you can disinvite them from the game or otherwise not proceed with them. The player is now informed about their remaining options and can make a new choice.



    If there is a public list of available characters, it helps to mark which ones are taken and/or which ones are still available so as to help avoid clashes like this. It's been the norm for my online games to have a document listing the players and the characters they have chosen. The same document provides the remaining available roster.



    If you've got a potential enormous world, e.g. you're all playing on a large spaceship but it's the Chief Engineer role that's already taken, it is helpful to give a brief overview of what kinds of roles are available and list which ones are filled/taken.






    share|improve this answer



















    • 1




      First sentence was a completely adequate answer. :)
      – Lexible
      Dec 2 '18 at 20:38
















    18














    Just say: “Sorry, that character is taken. Here's the ones that are still available.”



    Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you can disinvite them from the game or otherwise not proceed with them. The player is now informed about their remaining options and can make a new choice.



    If there is a public list of available characters, it helps to mark which ones are taken and/or which ones are still available so as to help avoid clashes like this. It's been the norm for my online games to have a document listing the players and the characters they have chosen. The same document provides the remaining available roster.



    If you've got a potential enormous world, e.g. you're all playing on a large spaceship but it's the Chief Engineer role that's already taken, it is helpful to give a brief overview of what kinds of roles are available and list which ones are filled/taken.






    share|improve this answer



















    • 1




      First sentence was a completely adequate answer. :)
      – Lexible
      Dec 2 '18 at 20:38














    18












    18








    18






    Just say: “Sorry, that character is taken. Here's the ones that are still available.”



    Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you can disinvite them from the game or otherwise not proceed with them. The player is now informed about their remaining options and can make a new choice.



    If there is a public list of available characters, it helps to mark which ones are taken and/or which ones are still available so as to help avoid clashes like this. It's been the norm for my online games to have a document listing the players and the characters they have chosen. The same document provides the remaining available roster.



    If you've got a potential enormous world, e.g. you're all playing on a large spaceship but it's the Chief Engineer role that's already taken, it is helpful to give a brief overview of what kinds of roles are available and list which ones are filled/taken.






    share|improve this answer














    Just say: “Sorry, that character is taken. Here's the ones that are still available.”



    Having played various games online or in person this is all that really needs to be said. It's fine and polite and should be non-confrontational. If the person kicks up a huge stink about it, it indicates they'll probably be a bad fit for your environment anyway, and you can disinvite them from the game or otherwise not proceed with them. The player is now informed about their remaining options and can make a new choice.



    If there is a public list of available characters, it helps to mark which ones are taken and/or which ones are still available so as to help avoid clashes like this. It's been the norm for my online games to have a document listing the players and the characters they have chosen. The same document provides the remaining available roster.



    If you've got a potential enormous world, e.g. you're all playing on a large spaceship but it's the Chief Engineer role that's already taken, it is helpful to give a brief overview of what kinds of roles are available and list which ones are filled/taken.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Dec 2 '18 at 17:14

























    answered Dec 2 '18 at 16:14









    doppelgreener

    32k11136230




    32k11136230








    • 1




      First sentence was a completely adequate answer. :)
      – Lexible
      Dec 2 '18 at 20:38














    • 1




      First sentence was a completely adequate answer. :)
      – Lexible
      Dec 2 '18 at 20:38








    1




    1




    First sentence was a completely adequate answer. :)
    – Lexible
    Dec 2 '18 at 20:38




    First sentence was a completely adequate answer. :)
    – Lexible
    Dec 2 '18 at 20:38













    -3














    Understand the transaction here



    I gather they know the character is taken.



    Regardless... The transaction is "Even though this character may be taken, I would rather play that anyway. Will you be able to effectively DM this game if two of this type of character are in the party?"



    So it's not "asking for permission on a matter where you have fiat". It's "asking if your planned adventure will be able to support this and if you will be able (and willing) to facilitate that".



    That is more of a self-assessment question, with an answer "yes" or "no".



    No different than a private pilot "can we bring my weightlifting set on our trip". The pilot doesn't need to agonize over saying no, merely assess whether it exceeds flight minimums or his personal minimums. So it is for you: either this adventure works that way or it doesn't.






    share|improve this answer




























      -3














      Understand the transaction here



      I gather they know the character is taken.



      Regardless... The transaction is "Even though this character may be taken, I would rather play that anyway. Will you be able to effectively DM this game if two of this type of character are in the party?"



      So it's not "asking for permission on a matter where you have fiat". It's "asking if your planned adventure will be able to support this and if you will be able (and willing) to facilitate that".



      That is more of a self-assessment question, with an answer "yes" or "no".



      No different than a private pilot "can we bring my weightlifting set on our trip". The pilot doesn't need to agonize over saying no, merely assess whether it exceeds flight minimums or his personal minimums. So it is for you: either this adventure works that way or it doesn't.






      share|improve this answer


























        -3












        -3








        -3






        Understand the transaction here



        I gather they know the character is taken.



        Regardless... The transaction is "Even though this character may be taken, I would rather play that anyway. Will you be able to effectively DM this game if two of this type of character are in the party?"



        So it's not "asking for permission on a matter where you have fiat". It's "asking if your planned adventure will be able to support this and if you will be able (and willing) to facilitate that".



        That is more of a self-assessment question, with an answer "yes" or "no".



        No different than a private pilot "can we bring my weightlifting set on our trip". The pilot doesn't need to agonize over saying no, merely assess whether it exceeds flight minimums or his personal minimums. So it is for you: either this adventure works that way or it doesn't.






        share|improve this answer














        Understand the transaction here



        I gather they know the character is taken.



        Regardless... The transaction is "Even though this character may be taken, I would rather play that anyway. Will you be able to effectively DM this game if two of this type of character are in the party?"



        So it's not "asking for permission on a matter where you have fiat". It's "asking if your planned adventure will be able to support this and if you will be able (and willing) to facilitate that".



        That is more of a self-assessment question, with an answer "yes" or "no".



        No different than a private pilot "can we bring my weightlifting set on our trip". The pilot doesn't need to agonize over saying no, merely assess whether it exceeds flight minimums or his personal minimums. So it is for you: either this adventure works that way or it doesn't.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 2 '18 at 20:34

























        answered Dec 2 '18 at 20:12









        Harper

        81737




        81737























            -4














            Characters can't be taken...



            In most RPGs, there is no rule specifying that two players cannot have similar characters. It is entirely permissible to have multiple players (or even an entire party!) of the same class, race, or race/class combination.



            Because those players will give their characters different backstories and personalities, roleplaying them differently, the characters will diverge significantly, despite some similar mechanical elements. Not every dwarven barbarian is the same!



            Unless you decide they can



            Of course, the exception to any rule is 'if the GM decides otherwise'. If you, for some reason, don't want this to happen, then the correct way to express your preference is as a preference: "Hey, I'm sorry, but I'd prefer if you chose a race/class/race-class combination that was unique—someone is already a _____ and I'd rather not have two.'



            If no-two-characters-alike is a rule of your particular RPG, then point them to the rulebook.



            Finally, if some feature of your game makes it possible for characters to be 'taken' (e.g. there's a list of pregenerated characters they must choose from) then it should be obvious to them that they may have chosen an unavailable character. Telling them someone already picked that one is unlikely to cause significant surprise (though disappointment is a possibility).






            share|improve this answer

















            • 11




              FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
              – KorvinStarmast
              Dec 2 '18 at 16:30
















            -4














            Characters can't be taken...



            In most RPGs, there is no rule specifying that two players cannot have similar characters. It is entirely permissible to have multiple players (or even an entire party!) of the same class, race, or race/class combination.



            Because those players will give their characters different backstories and personalities, roleplaying them differently, the characters will diverge significantly, despite some similar mechanical elements. Not every dwarven barbarian is the same!



            Unless you decide they can



            Of course, the exception to any rule is 'if the GM decides otherwise'. If you, for some reason, don't want this to happen, then the correct way to express your preference is as a preference: "Hey, I'm sorry, but I'd prefer if you chose a race/class/race-class combination that was unique—someone is already a _____ and I'd rather not have two.'



            If no-two-characters-alike is a rule of your particular RPG, then point them to the rulebook.



            Finally, if some feature of your game makes it possible for characters to be 'taken' (e.g. there's a list of pregenerated characters they must choose from) then it should be obvious to them that they may have chosen an unavailable character. Telling them someone already picked that one is unlikely to cause significant surprise (though disappointment is a possibility).






            share|improve this answer

















            • 11




              FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
              – KorvinStarmast
              Dec 2 '18 at 16:30














            -4












            -4








            -4






            Characters can't be taken...



            In most RPGs, there is no rule specifying that two players cannot have similar characters. It is entirely permissible to have multiple players (or even an entire party!) of the same class, race, or race/class combination.



            Because those players will give their characters different backstories and personalities, roleplaying them differently, the characters will diverge significantly, despite some similar mechanical elements. Not every dwarven barbarian is the same!



            Unless you decide they can



            Of course, the exception to any rule is 'if the GM decides otherwise'. If you, for some reason, don't want this to happen, then the correct way to express your preference is as a preference: "Hey, I'm sorry, but I'd prefer if you chose a race/class/race-class combination that was unique—someone is already a _____ and I'd rather not have two.'



            If no-two-characters-alike is a rule of your particular RPG, then point them to the rulebook.



            Finally, if some feature of your game makes it possible for characters to be 'taken' (e.g. there's a list of pregenerated characters they must choose from) then it should be obvious to them that they may have chosen an unavailable character. Telling them someone already picked that one is unlikely to cause significant surprise (though disappointment is a possibility).






            share|improve this answer












            Characters can't be taken...



            In most RPGs, there is no rule specifying that two players cannot have similar characters. It is entirely permissible to have multiple players (or even an entire party!) of the same class, race, or race/class combination.



            Because those players will give their characters different backstories and personalities, roleplaying them differently, the characters will diverge significantly, despite some similar mechanical elements. Not every dwarven barbarian is the same!



            Unless you decide they can



            Of course, the exception to any rule is 'if the GM decides otherwise'. If you, for some reason, don't want this to happen, then the correct way to express your preference is as a preference: "Hey, I'm sorry, but I'd prefer if you chose a race/class/race-class combination that was unique—someone is already a _____ and I'd rather not have two.'



            If no-two-characters-alike is a rule of your particular RPG, then point them to the rulebook.



            Finally, if some feature of your game makes it possible for characters to be 'taken' (e.g. there's a list of pregenerated characters they must choose from) then it should be obvious to them that they may have chosen an unavailable character. Telling them someone already picked that one is unlikely to cause significant surprise (though disappointment is a possibility).







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Dec 2 '18 at 16:17









            Syric

            17715




            17715








            • 11




              FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
              – KorvinStarmast
              Dec 2 '18 at 16:30














            • 11




              FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
              – KorvinStarmast
              Dec 2 '18 at 16:30








            11




            11




            FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
            – KorvinStarmast
            Dec 2 '18 at 16:30




            FWIW, number of RPG's have characters/roles by name (Lady Blackbird comes to mind) so this may be one of those kinds of games.
            – KorvinStarmast
            Dec 2 '18 at 16:30



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