Can you cast spells with verbal components if you have no tongue?
up vote
21
down vote
favorite
A situation occurred where a cheeky Bard spoke afoul one too many times in the presence of some seriously bad hombres, and as a result, he got half his tongue cut out.
Now I'm not familiar with how much having a partial tongue interferes with speaking, but the table argued that he can say some words with great difficulty.
This thread in particular that goes into the details of casting while underwater concludes that you ultimately can, RAW, cast spells underwater, arguing that the sound produced in your larynx is the same sound produced above water, it just becomes garbled as soon as it hits the water.
Moreover, here's what the PHB says about verbal components:
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can’t cast a spell with a verbal component.
So, we need Mystic Words to be spoken. Does pronunciation affect the casting? How much does intelligibility affect the casting? To extrapolate this, do characters with poor accents suffer in a similar regard if our bard cannot cast verbally due to his terrible pronunciation? The thread above dictated that you don't even need to be understood, simply the correct pitch and resonance needs to be met.
Is the bard doomed or can he mumble his way around the battlefield?
dnd-5e spells spell-components
add a comment |
up vote
21
down vote
favorite
A situation occurred where a cheeky Bard spoke afoul one too many times in the presence of some seriously bad hombres, and as a result, he got half his tongue cut out.
Now I'm not familiar with how much having a partial tongue interferes with speaking, but the table argued that he can say some words with great difficulty.
This thread in particular that goes into the details of casting while underwater concludes that you ultimately can, RAW, cast spells underwater, arguing that the sound produced in your larynx is the same sound produced above water, it just becomes garbled as soon as it hits the water.
Moreover, here's what the PHB says about verbal components:
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can’t cast a spell with a verbal component.
So, we need Mystic Words to be spoken. Does pronunciation affect the casting? How much does intelligibility affect the casting? To extrapolate this, do characters with poor accents suffer in a similar regard if our bard cannot cast verbally due to his terrible pronunciation? The thread above dictated that you don't even need to be understood, simply the correct pitch and resonance needs to be met.
Is the bard doomed or can he mumble his way around the battlefield?
dnd-5e spells spell-components
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
1
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
I am a player in the group
– Nicbobo
Nov 20 at 5:54
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13
add a comment |
up vote
21
down vote
favorite
up vote
21
down vote
favorite
A situation occurred where a cheeky Bard spoke afoul one too many times in the presence of some seriously bad hombres, and as a result, he got half his tongue cut out.
Now I'm not familiar with how much having a partial tongue interferes with speaking, but the table argued that he can say some words with great difficulty.
This thread in particular that goes into the details of casting while underwater concludes that you ultimately can, RAW, cast spells underwater, arguing that the sound produced in your larynx is the same sound produced above water, it just becomes garbled as soon as it hits the water.
Moreover, here's what the PHB says about verbal components:
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can’t cast a spell with a verbal component.
So, we need Mystic Words to be spoken. Does pronunciation affect the casting? How much does intelligibility affect the casting? To extrapolate this, do characters with poor accents suffer in a similar regard if our bard cannot cast verbally due to his terrible pronunciation? The thread above dictated that you don't even need to be understood, simply the correct pitch and resonance needs to be met.
Is the bard doomed or can he mumble his way around the battlefield?
dnd-5e spells spell-components
A situation occurred where a cheeky Bard spoke afoul one too many times in the presence of some seriously bad hombres, and as a result, he got half his tongue cut out.
Now I'm not familiar with how much having a partial tongue interferes with speaking, but the table argued that he can say some words with great difficulty.
This thread in particular that goes into the details of casting while underwater concludes that you ultimately can, RAW, cast spells underwater, arguing that the sound produced in your larynx is the same sound produced above water, it just becomes garbled as soon as it hits the water.
Moreover, here's what the PHB says about verbal components:
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can’t cast a spell with a verbal component.
So, we need Mystic Words to be spoken. Does pronunciation affect the casting? How much does intelligibility affect the casting? To extrapolate this, do characters with poor accents suffer in a similar regard if our bard cannot cast verbally due to his terrible pronunciation? The thread above dictated that you don't even need to be understood, simply the correct pitch and resonance needs to be met.
Is the bard doomed or can he mumble his way around the battlefield?
dnd-5e spells spell-components
dnd-5e spells spell-components
edited Nov 20 at 6:41
V2Blast
18.2k248114
18.2k248114
asked Nov 19 at 20:17
Nicbobo
1,300530
1,300530
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
1
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
I am a player in the group
– Nicbobo
Nov 20 at 5:54
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13
add a comment |
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
1
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
I am a player in the group
– Nicbobo
Nov 20 at 5:54
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
1
1
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
I am a player in the group
– Nicbobo
Nov 20 at 5:54
I am a player in the group
– Nicbobo
Nov 20 at 5:54
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13
add a comment |
6 Answers
6
active
oldest
votes
up vote
35
down vote
accepted
Ask your DM
Unfortunately, there really isn't any RAW for how to handle damaged tongues or even being mute. For the most part, and except for an optional damage rule from the DMG, there really aren't RAW mechanics for PCs losing body parts.
And all of this is dependent on how a DM defines the disability.
If they rule that the character is mute, then they are effectively under the Silence spell. If it is somewhere in between mute and full speech, then they'll have to make a ruling on how that will affect the Bard.
Workarounds
If the DM does rule that the character is either a mute or their speech is damaged enough to affect Verbal components, then there are some remaining options.
Cast Regenerate
This is the most obvious solution. Either have a party member or a hired caster cast Regenerate to regrow that tongue. Once regrown, all is back to normal.
Dip Sorcerer for Subtle Spell
If regenerating is not an option and they'd like to be able to cast some verbal component spells, then dipping into sorcerer would allow this. However, the downside is needing to forego bard progression in order to do this and this will require a minimum 3 level dip in order to get the Subtle Spell metamagic that would allow bypassing of verbal components.
Simply avoid verbal component spells
This is by far the least attractive option because there are only a few spells under the entire bard list that don't require a verbal component.
This happened at my table, here's what we did and how the players reacted:
In one game I was playing in, this happened to one of the PCs. Our DM ruled that they could not cast a spell with verbal components and they suffered this until we were able to regenerate their tongue.
From a player perspective, the 'maiming' of a PC was awful. It was awful when/why it happened and it was awful for them to have to deal with it for a day until our other cleric could prepare Regenerate. If you are the DM (or anyone reading who is a DM), I would be very wary about mutilating your players and giving them negative mechanical affects. It removes a lot of fun and adds a lot of table issues that can otherwise be avoided.
add a comment |
up vote
7
down vote
I think it's DM's call
Long vowel sounds and a few consonants do not require much (if any) lingual movement: B,F,H,K,M,P,R,V,W and so could conceivably be uttered without being hindered by a partially missing tongue.
Since there are no rules governing the actual words for the spells and the caster has free mouth movement otherwise, a case could be made that some spells would be entirely unaffected by the half-missing tongue, others minimally so. Which ones would be a DM call.
Additionally, the rule states "specific pitch and resonance," and a tongue definitely affects resonance. However, not all mouths/tongues are alike and the fact that there are many casters, each with a unique voice and aural characteristics, suggests that a caster who has a mutilated or missing tongue could/should relearn how to form the necessary sounds for producing the magical energy given their new oral arrangement.
add a comment |
up vote
3
down vote
Ultimately it's up to the DM, but it should carry some consequences other than making the character useless. Something similar to wild magic could be employed. It makes the character weaker in some aspects, but the character is not severely held back until regeneration is available. The implementation can vary from occurring on certain spells only, stopping after several successive successes, occurring on all spells, occurring on a cast by cast basis with no remedy other than regeneration, etc.
Depending on the type of character being played, the wild magic table could be altered to make it more applicable. If the character is particularly stealthy and avoids combat, the spells could range more into that type of magic. The backfires could prevent magic stealth and disguise from working properly, but there wouldn't be a punishment like fireball on self.
It really depends on how far you'd like to punish the player for doing something that they shouldn't have, but keep in mind that it will not be enjoyable for a character to lose all of their powers or be limited in a way that is a direct debuff instead of a workaround.
add a comment |
up vote
1
down vote
As a GM, I would rule that this situation would prevent the character from casting spells with verbal components. Frankly, this seems obvious and uncontroversial. If you didn't want to give them this limitation, you shouldn't have had someone cut their tongue in half.
Regarding the linked answer about casting underwater, I would say the difference is that in that case, the character is still able to pronounce the words, regardless of whether anyone can perceive them. In the case of your bard, the character is unable to properly pronounce the magic words, and this in my opinion renders them unable to cast spells with a verbal component.
As mentioned in other answers, there are various avenues the character can pursue to undo the damage or mitigate its effects.
add a comment |
up vote
0
down vote
On RAW part, I have nothing to add to answer by NautArch.
At my table, I would use and abuse the description of verbal component itself:
Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of Silence, such as one created by the Silence spell, can’t Cast a Spell with a verbal component.
Emphasis mine. Thus, I would allow Bard to use his spellcasting focus instrument in place of actual words, assuming he is sufficiently good at getting specific pitch and resonance. After all, Wizard who can't even sing Mary Had a Little Lamb in tune can do it with his voice, why wouldn't maestro be able to do it with his instrument?
I tried it in earlier edition. In 3.5 description of verbal component was way less forgiving, but once upon a time we tried it. Bard wasn't able to cast anything language-dependent, of course. It was a hindrance enough to teach him a lesson, but it didn't render him useless. Still, that was hindrance enough that pretty soon rules and events was bent and ignored to allow him to heal and talk normally, if maybe little funny (fluff, no mechanical effect).
add a comment |
up vote
-2
down vote
It's basically DMs wits against the players. Don't be shy about a hard campaign, because the DM has to be equally sophisticated and they'll probably tire if they can't do it either. So keep all options open in gameplay, explore dialog (which will test the DMs wits especially), and try your luck a few times.
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
add a comment |
6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
35
down vote
accepted
Ask your DM
Unfortunately, there really isn't any RAW for how to handle damaged tongues or even being mute. For the most part, and except for an optional damage rule from the DMG, there really aren't RAW mechanics for PCs losing body parts.
And all of this is dependent on how a DM defines the disability.
If they rule that the character is mute, then they are effectively under the Silence spell. If it is somewhere in between mute and full speech, then they'll have to make a ruling on how that will affect the Bard.
Workarounds
If the DM does rule that the character is either a mute or their speech is damaged enough to affect Verbal components, then there are some remaining options.
Cast Regenerate
This is the most obvious solution. Either have a party member or a hired caster cast Regenerate to regrow that tongue. Once regrown, all is back to normal.
Dip Sorcerer for Subtle Spell
If regenerating is not an option and they'd like to be able to cast some verbal component spells, then dipping into sorcerer would allow this. However, the downside is needing to forego bard progression in order to do this and this will require a minimum 3 level dip in order to get the Subtle Spell metamagic that would allow bypassing of verbal components.
Simply avoid verbal component spells
This is by far the least attractive option because there are only a few spells under the entire bard list that don't require a verbal component.
This happened at my table, here's what we did and how the players reacted:
In one game I was playing in, this happened to one of the PCs. Our DM ruled that they could not cast a spell with verbal components and they suffered this until we were able to regenerate their tongue.
From a player perspective, the 'maiming' of a PC was awful. It was awful when/why it happened and it was awful for them to have to deal with it for a day until our other cleric could prepare Regenerate. If you are the DM (or anyone reading who is a DM), I would be very wary about mutilating your players and giving them negative mechanical affects. It removes a lot of fun and adds a lot of table issues that can otherwise be avoided.
add a comment |
up vote
35
down vote
accepted
Ask your DM
Unfortunately, there really isn't any RAW for how to handle damaged tongues or even being mute. For the most part, and except for an optional damage rule from the DMG, there really aren't RAW mechanics for PCs losing body parts.
And all of this is dependent on how a DM defines the disability.
If they rule that the character is mute, then they are effectively under the Silence spell. If it is somewhere in between mute and full speech, then they'll have to make a ruling on how that will affect the Bard.
Workarounds
If the DM does rule that the character is either a mute or their speech is damaged enough to affect Verbal components, then there are some remaining options.
Cast Regenerate
This is the most obvious solution. Either have a party member or a hired caster cast Regenerate to regrow that tongue. Once regrown, all is back to normal.
Dip Sorcerer for Subtle Spell
If regenerating is not an option and they'd like to be able to cast some verbal component spells, then dipping into sorcerer would allow this. However, the downside is needing to forego bard progression in order to do this and this will require a minimum 3 level dip in order to get the Subtle Spell metamagic that would allow bypassing of verbal components.
Simply avoid verbal component spells
This is by far the least attractive option because there are only a few spells under the entire bard list that don't require a verbal component.
This happened at my table, here's what we did and how the players reacted:
In one game I was playing in, this happened to one of the PCs. Our DM ruled that they could not cast a spell with verbal components and they suffered this until we were able to regenerate their tongue.
From a player perspective, the 'maiming' of a PC was awful. It was awful when/why it happened and it was awful for them to have to deal with it for a day until our other cleric could prepare Regenerate. If you are the DM (or anyone reading who is a DM), I would be very wary about mutilating your players and giving them negative mechanical affects. It removes a lot of fun and adds a lot of table issues that can otherwise be avoided.
add a comment |
up vote
35
down vote
accepted
up vote
35
down vote
accepted
Ask your DM
Unfortunately, there really isn't any RAW for how to handle damaged tongues or even being mute. For the most part, and except for an optional damage rule from the DMG, there really aren't RAW mechanics for PCs losing body parts.
And all of this is dependent on how a DM defines the disability.
If they rule that the character is mute, then they are effectively under the Silence spell. If it is somewhere in between mute and full speech, then they'll have to make a ruling on how that will affect the Bard.
Workarounds
If the DM does rule that the character is either a mute or their speech is damaged enough to affect Verbal components, then there are some remaining options.
Cast Regenerate
This is the most obvious solution. Either have a party member or a hired caster cast Regenerate to regrow that tongue. Once regrown, all is back to normal.
Dip Sorcerer for Subtle Spell
If regenerating is not an option and they'd like to be able to cast some verbal component spells, then dipping into sorcerer would allow this. However, the downside is needing to forego bard progression in order to do this and this will require a minimum 3 level dip in order to get the Subtle Spell metamagic that would allow bypassing of verbal components.
Simply avoid verbal component spells
This is by far the least attractive option because there are only a few spells under the entire bard list that don't require a verbal component.
This happened at my table, here's what we did and how the players reacted:
In one game I was playing in, this happened to one of the PCs. Our DM ruled that they could not cast a spell with verbal components and they suffered this until we were able to regenerate their tongue.
From a player perspective, the 'maiming' of a PC was awful. It was awful when/why it happened and it was awful for them to have to deal with it for a day until our other cleric could prepare Regenerate. If you are the DM (or anyone reading who is a DM), I would be very wary about mutilating your players and giving them negative mechanical affects. It removes a lot of fun and adds a lot of table issues that can otherwise be avoided.
Ask your DM
Unfortunately, there really isn't any RAW for how to handle damaged tongues or even being mute. For the most part, and except for an optional damage rule from the DMG, there really aren't RAW mechanics for PCs losing body parts.
And all of this is dependent on how a DM defines the disability.
If they rule that the character is mute, then they are effectively under the Silence spell. If it is somewhere in between mute and full speech, then they'll have to make a ruling on how that will affect the Bard.
Workarounds
If the DM does rule that the character is either a mute or their speech is damaged enough to affect Verbal components, then there are some remaining options.
Cast Regenerate
This is the most obvious solution. Either have a party member or a hired caster cast Regenerate to regrow that tongue. Once regrown, all is back to normal.
Dip Sorcerer for Subtle Spell
If regenerating is not an option and they'd like to be able to cast some verbal component spells, then dipping into sorcerer would allow this. However, the downside is needing to forego bard progression in order to do this and this will require a minimum 3 level dip in order to get the Subtle Spell metamagic that would allow bypassing of verbal components.
Simply avoid verbal component spells
This is by far the least attractive option because there are only a few spells under the entire bard list that don't require a verbal component.
This happened at my table, here's what we did and how the players reacted:
In one game I was playing in, this happened to one of the PCs. Our DM ruled that they could not cast a spell with verbal components and they suffered this until we were able to regenerate their tongue.
From a player perspective, the 'maiming' of a PC was awful. It was awful when/why it happened and it was awful for them to have to deal with it for a day until our other cleric could prepare Regenerate. If you are the DM (or anyone reading who is a DM), I would be very wary about mutilating your players and giving them negative mechanical affects. It removes a lot of fun and adds a lot of table issues that can otherwise be avoided.
edited Nov 20 at 0:46
Adeptus
20.6k358105
20.6k358105
answered Nov 19 at 20:32
NautArch
51.4k6179345
51.4k6179345
add a comment |
add a comment |
up vote
7
down vote
I think it's DM's call
Long vowel sounds and a few consonants do not require much (if any) lingual movement: B,F,H,K,M,P,R,V,W and so could conceivably be uttered without being hindered by a partially missing tongue.
Since there are no rules governing the actual words for the spells and the caster has free mouth movement otherwise, a case could be made that some spells would be entirely unaffected by the half-missing tongue, others minimally so. Which ones would be a DM call.
Additionally, the rule states "specific pitch and resonance," and a tongue definitely affects resonance. However, not all mouths/tongues are alike and the fact that there are many casters, each with a unique voice and aural characteristics, suggests that a caster who has a mutilated or missing tongue could/should relearn how to form the necessary sounds for producing the magical energy given their new oral arrangement.
add a comment |
up vote
7
down vote
I think it's DM's call
Long vowel sounds and a few consonants do not require much (if any) lingual movement: B,F,H,K,M,P,R,V,W and so could conceivably be uttered without being hindered by a partially missing tongue.
Since there are no rules governing the actual words for the spells and the caster has free mouth movement otherwise, a case could be made that some spells would be entirely unaffected by the half-missing tongue, others minimally so. Which ones would be a DM call.
Additionally, the rule states "specific pitch and resonance," and a tongue definitely affects resonance. However, not all mouths/tongues are alike and the fact that there are many casters, each with a unique voice and aural characteristics, suggests that a caster who has a mutilated or missing tongue could/should relearn how to form the necessary sounds for producing the magical energy given their new oral arrangement.
add a comment |
up vote
7
down vote
up vote
7
down vote
I think it's DM's call
Long vowel sounds and a few consonants do not require much (if any) lingual movement: B,F,H,K,M,P,R,V,W and so could conceivably be uttered without being hindered by a partially missing tongue.
Since there are no rules governing the actual words for the spells and the caster has free mouth movement otherwise, a case could be made that some spells would be entirely unaffected by the half-missing tongue, others minimally so. Which ones would be a DM call.
Additionally, the rule states "specific pitch and resonance," and a tongue definitely affects resonance. However, not all mouths/tongues are alike and the fact that there are many casters, each with a unique voice and aural characteristics, suggests that a caster who has a mutilated or missing tongue could/should relearn how to form the necessary sounds for producing the magical energy given their new oral arrangement.
I think it's DM's call
Long vowel sounds and a few consonants do not require much (if any) lingual movement: B,F,H,K,M,P,R,V,W and so could conceivably be uttered without being hindered by a partially missing tongue.
Since there are no rules governing the actual words for the spells and the caster has free mouth movement otherwise, a case could be made that some spells would be entirely unaffected by the half-missing tongue, others minimally so. Which ones would be a DM call.
Additionally, the rule states "specific pitch and resonance," and a tongue definitely affects resonance. However, not all mouths/tongues are alike and the fact that there are many casters, each with a unique voice and aural characteristics, suggests that a caster who has a mutilated or missing tongue could/should relearn how to form the necessary sounds for producing the magical energy given their new oral arrangement.
answered Nov 19 at 20:38
Rykara
1,172212
1,172212
add a comment |
add a comment |
up vote
3
down vote
Ultimately it's up to the DM, but it should carry some consequences other than making the character useless. Something similar to wild magic could be employed. It makes the character weaker in some aspects, but the character is not severely held back until regeneration is available. The implementation can vary from occurring on certain spells only, stopping after several successive successes, occurring on all spells, occurring on a cast by cast basis with no remedy other than regeneration, etc.
Depending on the type of character being played, the wild magic table could be altered to make it more applicable. If the character is particularly stealthy and avoids combat, the spells could range more into that type of magic. The backfires could prevent magic stealth and disguise from working properly, but there wouldn't be a punishment like fireball on self.
It really depends on how far you'd like to punish the player for doing something that they shouldn't have, but keep in mind that it will not be enjoyable for a character to lose all of their powers or be limited in a way that is a direct debuff instead of a workaround.
add a comment |
up vote
3
down vote
Ultimately it's up to the DM, but it should carry some consequences other than making the character useless. Something similar to wild magic could be employed. It makes the character weaker in some aspects, but the character is not severely held back until regeneration is available. The implementation can vary from occurring on certain spells only, stopping after several successive successes, occurring on all spells, occurring on a cast by cast basis with no remedy other than regeneration, etc.
Depending on the type of character being played, the wild magic table could be altered to make it more applicable. If the character is particularly stealthy and avoids combat, the spells could range more into that type of magic. The backfires could prevent magic stealth and disguise from working properly, but there wouldn't be a punishment like fireball on self.
It really depends on how far you'd like to punish the player for doing something that they shouldn't have, but keep in mind that it will not be enjoyable for a character to lose all of their powers or be limited in a way that is a direct debuff instead of a workaround.
add a comment |
up vote
3
down vote
up vote
3
down vote
Ultimately it's up to the DM, but it should carry some consequences other than making the character useless. Something similar to wild magic could be employed. It makes the character weaker in some aspects, but the character is not severely held back until regeneration is available. The implementation can vary from occurring on certain spells only, stopping after several successive successes, occurring on all spells, occurring on a cast by cast basis with no remedy other than regeneration, etc.
Depending on the type of character being played, the wild magic table could be altered to make it more applicable. If the character is particularly stealthy and avoids combat, the spells could range more into that type of magic. The backfires could prevent magic stealth and disguise from working properly, but there wouldn't be a punishment like fireball on self.
It really depends on how far you'd like to punish the player for doing something that they shouldn't have, but keep in mind that it will not be enjoyable for a character to lose all of their powers or be limited in a way that is a direct debuff instead of a workaround.
Ultimately it's up to the DM, but it should carry some consequences other than making the character useless. Something similar to wild magic could be employed. It makes the character weaker in some aspects, but the character is not severely held back until regeneration is available. The implementation can vary from occurring on certain spells only, stopping after several successive successes, occurring on all spells, occurring on a cast by cast basis with no remedy other than regeneration, etc.
Depending on the type of character being played, the wild magic table could be altered to make it more applicable. If the character is particularly stealthy and avoids combat, the spells could range more into that type of magic. The backfires could prevent magic stealth and disguise from working properly, but there wouldn't be a punishment like fireball on self.
It really depends on how far you'd like to punish the player for doing something that they shouldn't have, but keep in mind that it will not be enjoyable for a character to lose all of their powers or be limited in a way that is a direct debuff instead of a workaround.
edited Nov 20 at 8:41
NathanS
20.5k686217
20.5k686217
answered Nov 19 at 22:15
Hawk
391
391
add a comment |
add a comment |
up vote
1
down vote
As a GM, I would rule that this situation would prevent the character from casting spells with verbal components. Frankly, this seems obvious and uncontroversial. If you didn't want to give them this limitation, you shouldn't have had someone cut their tongue in half.
Regarding the linked answer about casting underwater, I would say the difference is that in that case, the character is still able to pronounce the words, regardless of whether anyone can perceive them. In the case of your bard, the character is unable to properly pronounce the magic words, and this in my opinion renders them unable to cast spells with a verbal component.
As mentioned in other answers, there are various avenues the character can pursue to undo the damage or mitigate its effects.
add a comment |
up vote
1
down vote
As a GM, I would rule that this situation would prevent the character from casting spells with verbal components. Frankly, this seems obvious and uncontroversial. If you didn't want to give them this limitation, you shouldn't have had someone cut their tongue in half.
Regarding the linked answer about casting underwater, I would say the difference is that in that case, the character is still able to pronounce the words, regardless of whether anyone can perceive them. In the case of your bard, the character is unable to properly pronounce the magic words, and this in my opinion renders them unable to cast spells with a verbal component.
As mentioned in other answers, there are various avenues the character can pursue to undo the damage or mitigate its effects.
add a comment |
up vote
1
down vote
up vote
1
down vote
As a GM, I would rule that this situation would prevent the character from casting spells with verbal components. Frankly, this seems obvious and uncontroversial. If you didn't want to give them this limitation, you shouldn't have had someone cut their tongue in half.
Regarding the linked answer about casting underwater, I would say the difference is that in that case, the character is still able to pronounce the words, regardless of whether anyone can perceive them. In the case of your bard, the character is unable to properly pronounce the magic words, and this in my opinion renders them unable to cast spells with a verbal component.
As mentioned in other answers, there are various avenues the character can pursue to undo the damage or mitigate its effects.
As a GM, I would rule that this situation would prevent the character from casting spells with verbal components. Frankly, this seems obvious and uncontroversial. If you didn't want to give them this limitation, you shouldn't have had someone cut their tongue in half.
Regarding the linked answer about casting underwater, I would say the difference is that in that case, the character is still able to pronounce the words, regardless of whether anyone can perceive them. In the case of your bard, the character is unable to properly pronounce the magic words, and this in my opinion renders them unable to cast spells with a verbal component.
As mentioned in other answers, there are various avenues the character can pursue to undo the damage or mitigate its effects.
answered Nov 20 at 0:53
Dave Costa
1212
1212
add a comment |
add a comment |
up vote
0
down vote
On RAW part, I have nothing to add to answer by NautArch.
At my table, I would use and abuse the description of verbal component itself:
Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of Silence, such as one created by the Silence spell, can’t Cast a Spell with a verbal component.
Emphasis mine. Thus, I would allow Bard to use his spellcasting focus instrument in place of actual words, assuming he is sufficiently good at getting specific pitch and resonance. After all, Wizard who can't even sing Mary Had a Little Lamb in tune can do it with his voice, why wouldn't maestro be able to do it with his instrument?
I tried it in earlier edition. In 3.5 description of verbal component was way less forgiving, but once upon a time we tried it. Bard wasn't able to cast anything language-dependent, of course. It was a hindrance enough to teach him a lesson, but it didn't render him useless. Still, that was hindrance enough that pretty soon rules and events was bent and ignored to allow him to heal and talk normally, if maybe little funny (fluff, no mechanical effect).
add a comment |
up vote
0
down vote
On RAW part, I have nothing to add to answer by NautArch.
At my table, I would use and abuse the description of verbal component itself:
Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of Silence, such as one created by the Silence spell, can’t Cast a Spell with a verbal component.
Emphasis mine. Thus, I would allow Bard to use his spellcasting focus instrument in place of actual words, assuming he is sufficiently good at getting specific pitch and resonance. After all, Wizard who can't even sing Mary Had a Little Lamb in tune can do it with his voice, why wouldn't maestro be able to do it with his instrument?
I tried it in earlier edition. In 3.5 description of verbal component was way less forgiving, but once upon a time we tried it. Bard wasn't able to cast anything language-dependent, of course. It was a hindrance enough to teach him a lesson, but it didn't render him useless. Still, that was hindrance enough that pretty soon rules and events was bent and ignored to allow him to heal and talk normally, if maybe little funny (fluff, no mechanical effect).
add a comment |
up vote
0
down vote
up vote
0
down vote
On RAW part, I have nothing to add to answer by NautArch.
At my table, I would use and abuse the description of verbal component itself:
Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of Silence, such as one created by the Silence spell, can’t Cast a Spell with a verbal component.
Emphasis mine. Thus, I would allow Bard to use his spellcasting focus instrument in place of actual words, assuming he is sufficiently good at getting specific pitch and resonance. After all, Wizard who can't even sing Mary Had a Little Lamb in tune can do it with his voice, why wouldn't maestro be able to do it with his instrument?
I tried it in earlier edition. In 3.5 description of verbal component was way less forgiving, but once upon a time we tried it. Bard wasn't able to cast anything language-dependent, of course. It was a hindrance enough to teach him a lesson, but it didn't render him useless. Still, that was hindrance enough that pretty soon rules and events was bent and ignored to allow him to heal and talk normally, if maybe little funny (fluff, no mechanical effect).
On RAW part, I have nothing to add to answer by NautArch.
At my table, I would use and abuse the description of verbal component itself:
Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of Silence, such as one created by the Silence spell, can’t Cast a Spell with a verbal component.
Emphasis mine. Thus, I would allow Bard to use his spellcasting focus instrument in place of actual words, assuming he is sufficiently good at getting specific pitch and resonance. After all, Wizard who can't even sing Mary Had a Little Lamb in tune can do it with his voice, why wouldn't maestro be able to do it with his instrument?
I tried it in earlier edition. In 3.5 description of verbal component was way less forgiving, but once upon a time we tried it. Bard wasn't able to cast anything language-dependent, of course. It was a hindrance enough to teach him a lesson, but it didn't render him useless. Still, that was hindrance enough that pretty soon rules and events was bent and ignored to allow him to heal and talk normally, if maybe little funny (fluff, no mechanical effect).
answered Nov 20 at 9:06
Mołot
5,21412758
5,21412758
add a comment |
add a comment |
up vote
-2
down vote
It's basically DMs wits against the players. Don't be shy about a hard campaign, because the DM has to be equally sophisticated and they'll probably tire if they can't do it either. So keep all options open in gameplay, explore dialog (which will test the DMs wits especially), and try your luck a few times.
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
add a comment |
up vote
-2
down vote
It's basically DMs wits against the players. Don't be shy about a hard campaign, because the DM has to be equally sophisticated and they'll probably tire if they can't do it either. So keep all options open in gameplay, explore dialog (which will test the DMs wits especially), and try your luck a few times.
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
add a comment |
up vote
-2
down vote
up vote
-2
down vote
It's basically DMs wits against the players. Don't be shy about a hard campaign, because the DM has to be equally sophisticated and they'll probably tire if they can't do it either. So keep all options open in gameplay, explore dialog (which will test the DMs wits especially), and try your luck a few times.
It's basically DMs wits against the players. Don't be shy about a hard campaign, because the DM has to be equally sophisticated and they'll probably tire if they can't do it either. So keep all options open in gameplay, explore dialog (which will test the DMs wits especially), and try your luck a few times.
answered Nov 20 at 16:59
Cedric
1295
1295
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
add a comment |
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
What do you mean by DM wits against the players?
– NautArch
Nov 20 at 18:56
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135916%2fcan-you-cast-spells-with-verbal-components-if-you-have-no-tongue%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Related on Can a mute warlock make normal use of the voice of the chain master class feature?
– NautArch
Nov 19 at 20:25
1
They’re all level 7, and there’s an artificer, a Cleric, a Ranger and a fighter.
– Nicbobo
Nov 19 at 21:20
are you the DM or a player?
– rpgstar
Nov 20 at 3:21
I am a player in the group
– Nicbobo
Nov 20 at 5:54
Related question on Worldbuilding: worldbuilding.stackexchange.com/questions/107123/…
– Nzall
Nov 20 at 8:13