How can my wizard cast Levitate, Invisibility and Magic Weapon and have them all active at the same time...
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Are there ways to concentrate on more than one spell at a time?
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As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.
Levitate, invisibility, and magic weapon all require concentration.
So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.
You can’t concentrate on two spells at once.
Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?
dnd-5e spells concentration
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Nov 21 at 23:30
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up vote
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This question already has an answer here:
Are there ways to concentrate on more than one spell at a time?
8 answers
As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.
Levitate, invisibility, and magic weapon all require concentration.
So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.
You can’t concentrate on two spells at once.
Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?
dnd-5e spells concentration
marked as duplicate by NathanS, MivaScott, Mike Q, Purple Monkey
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Nov 21 at 23:30
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
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up vote
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favorite
up vote
14
down vote
favorite
This question already has an answer here:
Are there ways to concentrate on more than one spell at a time?
8 answers
As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.
Levitate, invisibility, and magic weapon all require concentration.
So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.
You can’t concentrate on two spells at once.
Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?
dnd-5e spells concentration
This question already has an answer here:
Are there ways to concentrate on more than one spell at a time?
8 answers
As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.
Levitate, invisibility, and magic weapon all require concentration.
So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.
You can’t concentrate on two spells at once.
Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?
This question already has an answer here:
Are there ways to concentrate on more than one spell at a time?
8 answers
dnd-5e spells concentration
dnd-5e spells concentration
edited Nov 21 at 6:18
asked Nov 21 at 4:36
StandardEyre
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Nov 21 at 23:30
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
up vote
42
down vote
accepted
Use glyph of warding
If you cast glyph of warding and choose the option Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by
casting it as part of creating the glyph. The spell must target a
single creature or an area. [...] If the spell requires concentration,
it lasts until the end of its full duration. (PHB 245-6)
This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.
The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.
This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).
Note:
The description of the spell in earlier printings starts with:
When you cast this spell, you inscribe a glyph that harms other
creatures
But this has been changed in errata (ver. 1.22):
Glyph of Warding (p. 245). The first sentence clarifies that the
magical effect needn’t be harmful.
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
add a comment |
up vote
11
down vote
You can't.
As you've correctly quoted, you cannot concentrate on two spells at once.
As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.
However you could have all of these effects on you at once - by having multiple spellcasters help.
- Levitate can target any creature or loose object that you can see in range.
- Invisibility can be cast on any creature you touch
- Magic Weapon can be cast on any non magical weapon you can touch.
Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
|
show 1 more comment
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
42
down vote
accepted
Use glyph of warding
If you cast glyph of warding and choose the option Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by
casting it as part of creating the glyph. The spell must target a
single creature or an area. [...] If the spell requires concentration,
it lasts until the end of its full duration. (PHB 245-6)
This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.
The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.
This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).
Note:
The description of the spell in earlier printings starts with:
When you cast this spell, you inscribe a glyph that harms other
creatures
But this has been changed in errata (ver. 1.22):
Glyph of Warding (p. 245). The first sentence clarifies that the
magical effect needn’t be harmful.
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
add a comment |
up vote
42
down vote
accepted
Use glyph of warding
If you cast glyph of warding and choose the option Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by
casting it as part of creating the glyph. The spell must target a
single creature or an area. [...] If the spell requires concentration,
it lasts until the end of its full duration. (PHB 245-6)
This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.
The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.
This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).
Note:
The description of the spell in earlier printings starts with:
When you cast this spell, you inscribe a glyph that harms other
creatures
But this has been changed in errata (ver. 1.22):
Glyph of Warding (p. 245). The first sentence clarifies that the
magical effect needn’t be harmful.
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
add a comment |
up vote
42
down vote
accepted
up vote
42
down vote
accepted
Use glyph of warding
If you cast glyph of warding and choose the option Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by
casting it as part of creating the glyph. The spell must target a
single creature or an area. [...] If the spell requires concentration,
it lasts until the end of its full duration. (PHB 245-6)
This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.
The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.
This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).
Note:
The description of the spell in earlier printings starts with:
When you cast this spell, you inscribe a glyph that harms other
creatures
But this has been changed in errata (ver. 1.22):
Glyph of Warding (p. 245). The first sentence clarifies that the
magical effect needn’t be harmful.
Use glyph of warding
If you cast glyph of warding and choose the option Spell Glyph:
You can store a prepared spell of 3rd level or lower in the glyph by
casting it as part of creating the glyph. The spell must target a
single creature or an area. [...] If the spell requires concentration,
it lasts until the end of its full duration. (PHB 245-6)
This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.
The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.
This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).
Note:
The description of the spell in earlier printings starts with:
When you cast this spell, you inscribe a glyph that harms other
creatures
But this has been changed in errata (ver. 1.22):
Glyph of Warding (p. 245). The first sentence clarifies that the
magical effect needn’t be harmful.
edited Nov 22 at 0:32
V2Blast
18.2k248114
18.2k248114
answered Nov 21 at 7:41
Szega
37.2k4155189
37.2k4155189
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
add a comment |
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
Although you mention it implicitly (saying "if you know where the fight will happen as the glyph cannot be moved"), I would add the respective text from the spell: "If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered." - this is probably the most important drawback of this method.
– HellSaint
11 hours ago
add a comment |
up vote
11
down vote
You can't.
As you've correctly quoted, you cannot concentrate on two spells at once.
As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.
However you could have all of these effects on you at once - by having multiple spellcasters help.
- Levitate can target any creature or loose object that you can see in range.
- Invisibility can be cast on any creature you touch
- Magic Weapon can be cast on any non magical weapon you can touch.
Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
|
show 1 more comment
up vote
11
down vote
You can't.
As you've correctly quoted, you cannot concentrate on two spells at once.
As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.
However you could have all of these effects on you at once - by having multiple spellcasters help.
- Levitate can target any creature or loose object that you can see in range.
- Invisibility can be cast on any creature you touch
- Magic Weapon can be cast on any non magical weapon you can touch.
Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
|
show 1 more comment
up vote
11
down vote
up vote
11
down vote
You can't.
As you've correctly quoted, you cannot concentrate on two spells at once.
As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.
However you could have all of these effects on you at once - by having multiple spellcasters help.
- Levitate can target any creature or loose object that you can see in range.
- Invisibility can be cast on any creature you touch
- Magic Weapon can be cast on any non magical weapon you can touch.
Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.
You can't.
As you've correctly quoted, you cannot concentrate on two spells at once.
As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.
However you could have all of these effects on you at once - by having multiple spellcasters help.
- Levitate can target any creature or loose object that you can see in range.
- Invisibility can be cast on any creature you touch
- Magic Weapon can be cast on any non magical weapon you can touch.
Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.
answered Nov 21 at 4:45
Shadow
476212
476212
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
|
show 1 more comment
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
2
2
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
Might be pertinent to mention objects that can store spells
– Premier Bromanov
Nov 21 at 4:56
2
2
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
@PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
– V2Blast
Nov 21 at 5:00
3
3
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
@PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
– BBeast
Nov 21 at 6:15
3
3
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
@BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
– V2Blast
Nov 21 at 7:32
1
1
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
– PJRZ
Nov 21 at 8:44
|
show 1 more comment