Fight Battle 21











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Based off a very, very well-known puzzle



The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!



Knight: 6 HP, 60% chance to deal 3 damage



Archer: 4 HP, 100% chance to deal 2 damage



Mage: 2 HP, 80% chance to deal 4 damage



When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!



The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)



On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.



You know, however, how the game's AI will attack.




The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.




Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.



What, you thought this would be easy? Start grinding. You'll need the XP.










share|improve this question


























    up vote
    10
    down vote

    favorite
    1












    Based off a very, very well-known puzzle



    The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!



    Knight: 6 HP, 60% chance to deal 3 damage



    Archer: 4 HP, 100% chance to deal 2 damage



    Mage: 2 HP, 80% chance to deal 4 damage



    When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!



    The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)



    On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.



    You know, however, how the game's AI will attack.




    The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.




    Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.



    What, you thought this would be easy? Start grinding. You'll need the XP.










    share|improve this question
























      up vote
      10
      down vote

      favorite
      1









      up vote
      10
      down vote

      favorite
      1






      1





      Based off a very, very well-known puzzle



      The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!



      Knight: 6 HP, 60% chance to deal 3 damage



      Archer: 4 HP, 100% chance to deal 2 damage



      Mage: 2 HP, 80% chance to deal 4 damage



      When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!



      The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)



      On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.



      You know, however, how the game's AI will attack.




      The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.




      Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.



      What, you thought this would be easy? Start grinding. You'll need the XP.










      share|improve this question













      Based off a very, very well-known puzzle



      The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!



      Knight: 6 HP, 60% chance to deal 3 damage



      Archer: 4 HP, 100% chance to deal 2 damage



      Mage: 2 HP, 80% chance to deal 4 damage



      When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!



      The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)



      On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.



      You know, however, how the game's AI will attack.




      The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.




      Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.



      What, you thought this would be easy? Start grinding. You'll need the XP.







      strategy probability game






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 29 at 18:03









      Excited Raichu

      4,622754




      4,622754






















          3 Answers
          3






          active

          oldest

          votes

















          up vote
          15
          down vote



          accepted










          I'd




          pick the Archer, then shoot the Knight, bringing him down to 4




          Then




          the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.




          Then




          its my turn again and I'd shoot the mage, killing him and winning.




          So




          This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:


          If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)


          If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning


          This brings my chances of success to over 96.5%!







          share|improve this answer























          • I was expecting this to go quick, but not this quick. Nice job!
            – Excited Raichu
            Nov 29 at 18:17


















          up vote
          2
          down vote













          I took a programming approach to this puzzle. You can review my code and run it yourself at this link.



          The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.



          This same process is repeated twice more, with the Archer and Mage as their respective leads.



          The code gives this approximate win percentage data:




          Knight Lead

          - Archer: 91-95%

          - Knight: 3-5%

          - Mage: 1-3%



          Archer Lead

          - Archer: 90-95%

          - Knight: 3-5%

          - Mage: 1-3%



          Mage Lead

          - Mage: 58-68%

          - Archer: 30-40%

          - Knight: 0-2%




          Therefore, if you want to win 80% of the time,




          you should choose the Archer.




           





          EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.



          The results of the Knight attacking itself on the first turn




          increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.







          share|improve this answer










          New contributor




          Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.


















          • This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
            – Sconibulus
            2 days ago










          • @Sconibulus I've added code to the end of the post that tests your idea.
            – Meerkat
            2 days ago










          • Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
            – Sconibulus
            2 days ago


















          up vote
          1
          down vote













          I decided to see what happens if the computer played itself. I tested until the first death.



          Remember, the rules are:





          • Knight: 6 HP, 60% chance to deal 3 damage

          • Archer: 4 HP, 100% chance to deal 2 damage

          • Mage: 2 HP, 80% chance to deal 4 damage




          Knight first



          Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)



          Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)



          Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)



          Archer first



          Archer attacks Knight - 100% (4,4,2)



          Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)



          Mage first



          Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)



          Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)



          Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)





          So the Archer has the quickest 80% kill rate (two turns), and it's always the
          Knight that dies.






          share|improve this answer























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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            15
            down vote



            accepted










            I'd




            pick the Archer, then shoot the Knight, bringing him down to 4




            Then




            the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.




            Then




            its my turn again and I'd shoot the mage, killing him and winning.




            So




            This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:


            If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)


            If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning


            This brings my chances of success to over 96.5%!







            share|improve this answer























            • I was expecting this to go quick, but not this quick. Nice job!
              – Excited Raichu
              Nov 29 at 18:17















            up vote
            15
            down vote



            accepted










            I'd




            pick the Archer, then shoot the Knight, bringing him down to 4




            Then




            the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.




            Then




            its my turn again and I'd shoot the mage, killing him and winning.




            So




            This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:


            If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)


            If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning


            This brings my chances of success to over 96.5%!







            share|improve this answer























            • I was expecting this to go quick, but not this quick. Nice job!
              – Excited Raichu
              Nov 29 at 18:17













            up vote
            15
            down vote



            accepted







            up vote
            15
            down vote



            accepted






            I'd




            pick the Archer, then shoot the Knight, bringing him down to 4




            Then




            the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.




            Then




            its my turn again and I'd shoot the mage, killing him and winning.




            So




            This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:


            If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)


            If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning


            This brings my chances of success to over 96.5%!







            share|improve this answer














            I'd




            pick the Archer, then shoot the Knight, bringing him down to 4




            Then




            the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.




            Then




            its my turn again and I'd shoot the mage, killing him and winning.




            So




            This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:


            If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)


            If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning


            This brings my chances of success to over 96.5%!








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 29 at 18:53

























            answered Nov 29 at 18:08









            SteveV

            4,7401625




            4,7401625












            • I was expecting this to go quick, but not this quick. Nice job!
              – Excited Raichu
              Nov 29 at 18:17


















            • I was expecting this to go quick, but not this quick. Nice job!
              – Excited Raichu
              Nov 29 at 18:17
















            I was expecting this to go quick, but not this quick. Nice job!
            – Excited Raichu
            Nov 29 at 18:17




            I was expecting this to go quick, but not this quick. Nice job!
            – Excited Raichu
            Nov 29 at 18:17










            up vote
            2
            down vote













            I took a programming approach to this puzzle. You can review my code and run it yourself at this link.



            The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.



            This same process is repeated twice more, with the Archer and Mage as their respective leads.



            The code gives this approximate win percentage data:




            Knight Lead

            - Archer: 91-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Archer Lead

            - Archer: 90-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Mage Lead

            - Mage: 58-68%

            - Archer: 30-40%

            - Knight: 0-2%




            Therefore, if you want to win 80% of the time,




            you should choose the Archer.




             





            EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.



            The results of the Knight attacking itself on the first turn




            increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.







            share|improve this answer










            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.


















            • This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
              – Sconibulus
              2 days ago










            • @Sconibulus I've added code to the end of the post that tests your idea.
              – Meerkat
              2 days ago










            • Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
              – Sconibulus
              2 days ago















            up vote
            2
            down vote













            I took a programming approach to this puzzle. You can review my code and run it yourself at this link.



            The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.



            This same process is repeated twice more, with the Archer and Mage as their respective leads.



            The code gives this approximate win percentage data:




            Knight Lead

            - Archer: 91-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Archer Lead

            - Archer: 90-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Mage Lead

            - Mage: 58-68%

            - Archer: 30-40%

            - Knight: 0-2%




            Therefore, if you want to win 80% of the time,




            you should choose the Archer.




             





            EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.



            The results of the Knight attacking itself on the first turn




            increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.







            share|improve this answer










            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.


















            • This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
              – Sconibulus
              2 days ago










            • @Sconibulus I've added code to the end of the post that tests your idea.
              – Meerkat
              2 days ago










            • Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
              – Sconibulus
              2 days ago













            up vote
            2
            down vote










            up vote
            2
            down vote









            I took a programming approach to this puzzle. You can review my code and run it yourself at this link.



            The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.



            This same process is repeated twice more, with the Archer and Mage as their respective leads.



            The code gives this approximate win percentage data:




            Knight Lead

            - Archer: 91-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Archer Lead

            - Archer: 90-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Mage Lead

            - Mage: 58-68%

            - Archer: 30-40%

            - Knight: 0-2%




            Therefore, if you want to win 80% of the time,




            you should choose the Archer.




             





            EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.



            The results of the Knight attacking itself on the first turn




            increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.







            share|improve this answer










            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            I took a programming approach to this puzzle. You can review my code and run it yourself at this link.



            The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.



            This same process is repeated twice more, with the Archer and Mage as their respective leads.



            The code gives this approximate win percentage data:




            Knight Lead

            - Archer: 91-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Archer Lead

            - Archer: 90-95%

            - Knight: 3-5%

            - Mage: 1-3%



            Mage Lead

            - Mage: 58-68%

            - Archer: 30-40%

            - Knight: 0-2%




            Therefore, if you want to win 80% of the time,




            you should choose the Archer.




             





            EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.



            The results of the Knight attacking itself on the first turn




            increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.








            share|improve this answer










            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            share|improve this answer



            share|improve this answer








            edited 2 days ago





















            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            answered 2 days ago









            Meerkat

            1213




            1213




            New contributor




            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            New contributor





            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            Meerkat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.












            • This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
              – Sconibulus
              2 days ago










            • @Sconibulus I've added code to the end of the post that tests your idea.
              – Meerkat
              2 days ago










            • Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
              – Sconibulus
              2 days ago


















            • This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
              – Sconibulus
              2 days ago










            • @Sconibulus I've added code to the end of the post that tests your idea.
              – Meerkat
              2 days ago










            • Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
              – Sconibulus
              2 days ago
















            This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
            – Sconibulus
            2 days ago




            This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
            – Sconibulus
            2 days ago












            @Sconibulus I've added code to the end of the post that tests your idea.
            – Meerkat
            2 days ago




            @Sconibulus I've added code to the end of the post that tests your idea.
            – Meerkat
            2 days ago












            Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
            – Sconibulus
            2 days ago




            Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
            – Sconibulus
            2 days ago










            up vote
            1
            down vote













            I decided to see what happens if the computer played itself. I tested until the first death.



            Remember, the rules are:





            • Knight: 6 HP, 60% chance to deal 3 damage

            • Archer: 4 HP, 100% chance to deal 2 damage

            • Mage: 2 HP, 80% chance to deal 4 damage




            Knight first



            Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)



            Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)



            Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)



            Archer first



            Archer attacks Knight - 100% (4,4,2)



            Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)



            Mage first



            Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)



            Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)



            Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)





            So the Archer has the quickest 80% kill rate (two turns), and it's always the
            Knight that dies.






            share|improve this answer



























              up vote
              1
              down vote













              I decided to see what happens if the computer played itself. I tested until the first death.



              Remember, the rules are:





              • Knight: 6 HP, 60% chance to deal 3 damage

              • Archer: 4 HP, 100% chance to deal 2 damage

              • Mage: 2 HP, 80% chance to deal 4 damage




              Knight first



              Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)



              Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)



              Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)



              Archer first



              Archer attacks Knight - 100% (4,4,2)



              Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)



              Mage first



              Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)



              Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)



              Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)





              So the Archer has the quickest 80% kill rate (two turns), and it's always the
              Knight that dies.






              share|improve this answer

























                up vote
                1
                down vote










                up vote
                1
                down vote









                I decided to see what happens if the computer played itself. I tested until the first death.



                Remember, the rules are:





                • Knight: 6 HP, 60% chance to deal 3 damage

                • Archer: 4 HP, 100% chance to deal 2 damage

                • Mage: 2 HP, 80% chance to deal 4 damage




                Knight first



                Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)



                Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)



                Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)



                Archer first



                Archer attacks Knight - 100% (4,4,2)



                Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)



                Mage first



                Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)



                Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)



                Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)





                So the Archer has the quickest 80% kill rate (two turns), and it's always the
                Knight that dies.






                share|improve this answer














                I decided to see what happens if the computer played itself. I tested until the first death.



                Remember, the rules are:





                • Knight: 6 HP, 60% chance to deal 3 damage

                • Archer: 4 HP, 100% chance to deal 2 damage

                • Mage: 2 HP, 80% chance to deal 4 damage




                Knight first



                Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)



                Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)



                Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)



                Archer first



                Archer attacks Knight - 100% (4,4,2)



                Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)



                Mage first



                Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)



                Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)



                Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)





                So the Archer has the quickest 80% kill rate (two turns), and it's always the
                Knight that dies.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 30 at 9:10

























                answered Nov 30 at 8:42









                JonMark Perry

                16.3k53279




                16.3k53279






























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