Getting the layer styles out of a *.QGS without having the layers itselves
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Is it possible, to restore the layer-styles from a *.QGS project file?
I have unhandled layers in my project. As I'm starting the project, QGIS is asking me for the source of the layers but I don't have them anymore. So I ignore it and the project will be - of course - loaded without any layers and without their styles. But I just need the styles - how do I get to them as style file?
qgis layers style qgs
add a comment |
up vote
1
down vote
favorite
Is it possible, to restore the layer-styles from a *.QGS project file?
I have unhandled layers in my project. As I'm starting the project, QGIS is asking me for the source of the layers but I don't have them anymore. So I ignore it and the project will be - of course - loaded without any layers and without their styles. But I just need the styles - how do I get to them as style file?
qgis layers style qgs
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Is it possible, to restore the layer-styles from a *.QGS project file?
I have unhandled layers in my project. As I'm starting the project, QGIS is asking me for the source of the layers but I don't have them anymore. So I ignore it and the project will be - of course - loaded without any layers and without their styles. But I just need the styles - how do I get to them as style file?
qgis layers style qgs
Is it possible, to restore the layer-styles from a *.QGS project file?
I have unhandled layers in my project. As I'm starting the project, QGIS is asking me for the source of the layers but I don't have them anymore. So I ignore it and the project will be - of course - loaded without any layers and without their styles. But I just need the styles - how do I get to them as style file?
qgis layers style qgs
qgis layers style qgs
asked Nov 30 at 8:31
MAP
2,38323567
2,38323567
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3 Answers
3
active
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up vote
5
down vote
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If you open a .QGS with a text editor you will see some XML code. Your project layers are inside <projectlayers> ... </projectlayers>
tags and each layer is in <maplayer>...</maplayer>
tags. Search through the maplayer
tags until you find the broken one that has a missing source. You can search for the layername
tag to help you.
Once you find that, search for the next <renderer-v2>
tag. This is the style definition for that layer. Copy all the text including the open <renderer-v2>
and closing </renderer-v2>
tag. All that text is a valid QGIS style definition which we can put into a QML file.
Put that text into a new file with a header with a DOCTYPE
and <qgis ...
tag so the start looks like this:
<!DOCTYPE qgis PUBLIC 'http://mrcc.com/qgis.dtd' 'SYSTEM'>
<qgis simplifyDrawingHints="1" simplifyLocal="1" maxScale="0" simplifyMaxScale="1" styleCategories="AllStyleCategories" version="3.4.2-Madeira" simplifyDrawingTol="1" labelsEnabled="0" minScale="1e+8" readOnly="0" hasScaleBasedVisibilityFlag="0" simplifyAlgorithm="0">
<renderer-v2 type="singleSymbol" enableorderby="0" symbollevels="0" forceraster="0">
<symbols>
<symbol name="0" type="marker" alpha="1" clip_to_extent="1">
[etc]
and it ends with </renderer-v2>
. Save this file as rescue.qml
.
Then in QGIS from the properties dialog of an existing layer you can load this QML file and use it to style it. Note it has to be compatible - you'll struggle to apply a polygon style to a point layer, for example.
I'm working with QGIS 3.4, and it saves .qgz
files, which are zipped .qgs
files. You can run your standard unzipping program on a .qgz
to get a .qgs
which you can edit to get the style info in the renderer-v2
tag.
If you have a lot of these to do then a short Python program could be written to extract all the renderer info from a QGS and save it in separate QML files - it would not surprise me if something like this didn't already exist or was part of a QGIS plugin...
add a comment |
up vote
2
down vote
I don't know how to extract styles but one thing you could try is "fixing" the links with the wrong data. The data just needs to match the original layers' geometry. Then save the styles as a QML file to import into new QGIS projects.
Also I found that setting up shortcuts to copy and paste styles is so hand, I have mine set to ctrl+shift+c and crtl+shift+v.
add a comment |
up vote
0
down vote
.qgs files are formatted in XML so you can open them in a text editor and copy them in another .qgs file.
Look for <map-layer-style name="">
markup.
add a comment |
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
accepted
If you open a .QGS with a text editor you will see some XML code. Your project layers are inside <projectlayers> ... </projectlayers>
tags and each layer is in <maplayer>...</maplayer>
tags. Search through the maplayer
tags until you find the broken one that has a missing source. You can search for the layername
tag to help you.
Once you find that, search for the next <renderer-v2>
tag. This is the style definition for that layer. Copy all the text including the open <renderer-v2>
and closing </renderer-v2>
tag. All that text is a valid QGIS style definition which we can put into a QML file.
Put that text into a new file with a header with a DOCTYPE
and <qgis ...
tag so the start looks like this:
<!DOCTYPE qgis PUBLIC 'http://mrcc.com/qgis.dtd' 'SYSTEM'>
<qgis simplifyDrawingHints="1" simplifyLocal="1" maxScale="0" simplifyMaxScale="1" styleCategories="AllStyleCategories" version="3.4.2-Madeira" simplifyDrawingTol="1" labelsEnabled="0" minScale="1e+8" readOnly="0" hasScaleBasedVisibilityFlag="0" simplifyAlgorithm="0">
<renderer-v2 type="singleSymbol" enableorderby="0" symbollevels="0" forceraster="0">
<symbols>
<symbol name="0" type="marker" alpha="1" clip_to_extent="1">
[etc]
and it ends with </renderer-v2>
. Save this file as rescue.qml
.
Then in QGIS from the properties dialog of an existing layer you can load this QML file and use it to style it. Note it has to be compatible - you'll struggle to apply a polygon style to a point layer, for example.
I'm working with QGIS 3.4, and it saves .qgz
files, which are zipped .qgs
files. You can run your standard unzipping program on a .qgz
to get a .qgs
which you can edit to get the style info in the renderer-v2
tag.
If you have a lot of these to do then a short Python program could be written to extract all the renderer info from a QGS and save it in separate QML files - it would not surprise me if something like this didn't already exist or was part of a QGIS plugin...
add a comment |
up vote
5
down vote
accepted
If you open a .QGS with a text editor you will see some XML code. Your project layers are inside <projectlayers> ... </projectlayers>
tags and each layer is in <maplayer>...</maplayer>
tags. Search through the maplayer
tags until you find the broken one that has a missing source. You can search for the layername
tag to help you.
Once you find that, search for the next <renderer-v2>
tag. This is the style definition for that layer. Copy all the text including the open <renderer-v2>
and closing </renderer-v2>
tag. All that text is a valid QGIS style definition which we can put into a QML file.
Put that text into a new file with a header with a DOCTYPE
and <qgis ...
tag so the start looks like this:
<!DOCTYPE qgis PUBLIC 'http://mrcc.com/qgis.dtd' 'SYSTEM'>
<qgis simplifyDrawingHints="1" simplifyLocal="1" maxScale="0" simplifyMaxScale="1" styleCategories="AllStyleCategories" version="3.4.2-Madeira" simplifyDrawingTol="1" labelsEnabled="0" minScale="1e+8" readOnly="0" hasScaleBasedVisibilityFlag="0" simplifyAlgorithm="0">
<renderer-v2 type="singleSymbol" enableorderby="0" symbollevels="0" forceraster="0">
<symbols>
<symbol name="0" type="marker" alpha="1" clip_to_extent="1">
[etc]
and it ends with </renderer-v2>
. Save this file as rescue.qml
.
Then in QGIS from the properties dialog of an existing layer you can load this QML file and use it to style it. Note it has to be compatible - you'll struggle to apply a polygon style to a point layer, for example.
I'm working with QGIS 3.4, and it saves .qgz
files, which are zipped .qgs
files. You can run your standard unzipping program on a .qgz
to get a .qgs
which you can edit to get the style info in the renderer-v2
tag.
If you have a lot of these to do then a short Python program could be written to extract all the renderer info from a QGS and save it in separate QML files - it would not surprise me if something like this didn't already exist or was part of a QGIS plugin...
add a comment |
up vote
5
down vote
accepted
up vote
5
down vote
accepted
If you open a .QGS with a text editor you will see some XML code. Your project layers are inside <projectlayers> ... </projectlayers>
tags and each layer is in <maplayer>...</maplayer>
tags. Search through the maplayer
tags until you find the broken one that has a missing source. You can search for the layername
tag to help you.
Once you find that, search for the next <renderer-v2>
tag. This is the style definition for that layer. Copy all the text including the open <renderer-v2>
and closing </renderer-v2>
tag. All that text is a valid QGIS style definition which we can put into a QML file.
Put that text into a new file with a header with a DOCTYPE
and <qgis ...
tag so the start looks like this:
<!DOCTYPE qgis PUBLIC 'http://mrcc.com/qgis.dtd' 'SYSTEM'>
<qgis simplifyDrawingHints="1" simplifyLocal="1" maxScale="0" simplifyMaxScale="1" styleCategories="AllStyleCategories" version="3.4.2-Madeira" simplifyDrawingTol="1" labelsEnabled="0" minScale="1e+8" readOnly="0" hasScaleBasedVisibilityFlag="0" simplifyAlgorithm="0">
<renderer-v2 type="singleSymbol" enableorderby="0" symbollevels="0" forceraster="0">
<symbols>
<symbol name="0" type="marker" alpha="1" clip_to_extent="1">
[etc]
and it ends with </renderer-v2>
. Save this file as rescue.qml
.
Then in QGIS from the properties dialog of an existing layer you can load this QML file and use it to style it. Note it has to be compatible - you'll struggle to apply a polygon style to a point layer, for example.
I'm working with QGIS 3.4, and it saves .qgz
files, which are zipped .qgs
files. You can run your standard unzipping program on a .qgz
to get a .qgs
which you can edit to get the style info in the renderer-v2
tag.
If you have a lot of these to do then a short Python program could be written to extract all the renderer info from a QGS and save it in separate QML files - it would not surprise me if something like this didn't already exist or was part of a QGIS plugin...
If you open a .QGS with a text editor you will see some XML code. Your project layers are inside <projectlayers> ... </projectlayers>
tags and each layer is in <maplayer>...</maplayer>
tags. Search through the maplayer
tags until you find the broken one that has a missing source. You can search for the layername
tag to help you.
Once you find that, search for the next <renderer-v2>
tag. This is the style definition for that layer. Copy all the text including the open <renderer-v2>
and closing </renderer-v2>
tag. All that text is a valid QGIS style definition which we can put into a QML file.
Put that text into a new file with a header with a DOCTYPE
and <qgis ...
tag so the start looks like this:
<!DOCTYPE qgis PUBLIC 'http://mrcc.com/qgis.dtd' 'SYSTEM'>
<qgis simplifyDrawingHints="1" simplifyLocal="1" maxScale="0" simplifyMaxScale="1" styleCategories="AllStyleCategories" version="3.4.2-Madeira" simplifyDrawingTol="1" labelsEnabled="0" minScale="1e+8" readOnly="0" hasScaleBasedVisibilityFlag="0" simplifyAlgorithm="0">
<renderer-v2 type="singleSymbol" enableorderby="0" symbollevels="0" forceraster="0">
<symbols>
<symbol name="0" type="marker" alpha="1" clip_to_extent="1">
[etc]
and it ends with </renderer-v2>
. Save this file as rescue.qml
.
Then in QGIS from the properties dialog of an existing layer you can load this QML file and use it to style it. Note it has to be compatible - you'll struggle to apply a polygon style to a point layer, for example.
I'm working with QGIS 3.4, and it saves .qgz
files, which are zipped .qgs
files. You can run your standard unzipping program on a .qgz
to get a .qgs
which you can edit to get the style info in the renderer-v2
tag.
If you have a lot of these to do then a short Python program could be written to extract all the renderer info from a QGS and save it in separate QML files - it would not surprise me if something like this didn't already exist or was part of a QGIS plugin...
answered Nov 30 at 9:18
Spacedman
21.8k13348
21.8k13348
add a comment |
add a comment |
up vote
2
down vote
I don't know how to extract styles but one thing you could try is "fixing" the links with the wrong data. The data just needs to match the original layers' geometry. Then save the styles as a QML file to import into new QGIS projects.
Also I found that setting up shortcuts to copy and paste styles is so hand, I have mine set to ctrl+shift+c and crtl+shift+v.
add a comment |
up vote
2
down vote
I don't know how to extract styles but one thing you could try is "fixing" the links with the wrong data. The data just needs to match the original layers' geometry. Then save the styles as a QML file to import into new QGIS projects.
Also I found that setting up shortcuts to copy and paste styles is so hand, I have mine set to ctrl+shift+c and crtl+shift+v.
add a comment |
up vote
2
down vote
up vote
2
down vote
I don't know how to extract styles but one thing you could try is "fixing" the links with the wrong data. The data just needs to match the original layers' geometry. Then save the styles as a QML file to import into new QGIS projects.
Also I found that setting up shortcuts to copy and paste styles is so hand, I have mine set to ctrl+shift+c and crtl+shift+v.
I don't know how to extract styles but one thing you could try is "fixing" the links with the wrong data. The data just needs to match the original layers' geometry. Then save the styles as a QML file to import into new QGIS projects.
Also I found that setting up shortcuts to copy and paste styles is so hand, I have mine set to ctrl+shift+c and crtl+shift+v.
answered Nov 30 at 8:54
TeddyTedTed
36318
36318
add a comment |
add a comment |
up vote
0
down vote
.qgs files are formatted in XML so you can open them in a text editor and copy them in another .qgs file.
Look for <map-layer-style name="">
markup.
add a comment |
up vote
0
down vote
.qgs files are formatted in XML so you can open them in a text editor and copy them in another .qgs file.
Look for <map-layer-style name="">
markup.
add a comment |
up vote
0
down vote
up vote
0
down vote
.qgs files are formatted in XML so you can open them in a text editor and copy them in another .qgs file.
Look for <map-layer-style name="">
markup.
.qgs files are formatted in XML so you can open them in a text editor and copy them in another .qgs file.
Look for <map-layer-style name="">
markup.
answered Nov 30 at 9:00
Nicolas Boisteault
742524
742524
add a comment |
add a comment |
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