How to fit an object generated by the Array modifier into a frame precisely?





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I want to fit the blue pieces inside the white frame with an Array modifier.



How can I do that?



Array to be fitted inside a frame










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  • You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
    – mr-matt
    Nov 19 at 7:22








  • 1




    Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
    – Asllan Ismaili
    Nov 19 at 8:19

















up vote
2
down vote

favorite
1












I want to fit the blue pieces inside the white frame with an Array modifier.



How can I do that?



Array to be fitted inside a frame










share|improve this question
























  • You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
    – mr-matt
    Nov 19 at 7:22








  • 1




    Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
    – Asllan Ismaili
    Nov 19 at 8:19













up vote
2
down vote

favorite
1









up vote
2
down vote

favorite
1






1





I want to fit the blue pieces inside the white frame with an Array modifier.



How can I do that?



Array to be fitted inside a frame










share|improve this question















I want to fit the blue pieces inside the white frame with an Array modifier.



How can I do that?



Array to be fitted inside a frame







modifiers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 19 at 7:49









Martin Z

3,1851323




3,1851323










asked Nov 19 at 6:56









Asllan Ismaili

133




133












  • You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
    – mr-matt
    Nov 19 at 7:22








  • 1




    Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
    – Asllan Ismaili
    Nov 19 at 8:19


















  • You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
    – mr-matt
    Nov 19 at 7:22








  • 1




    Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
    – Asllan Ismaili
    Nov 19 at 8:19
















You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
– mr-matt
Nov 19 at 7:22






You could scale it, you could adjust the spacing in the relative offset, you could adjust the length of the array modifier. You could get pretty precise with that. Is the size of the white frame ever going to change?
– mr-matt
Nov 19 at 7:22






1




1




Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
– Asllan Ismaili
Nov 19 at 8:19




Thank you for the replying. No.I can't change the size of the white frame. If I scale the blue pieces it will fit perfectly to the white frame but I will lose the length of every piece (every blue piece is with 10cm length). The result I want to achieve is to have one blue piece at start and the second piece at the end of inside white frame and between them to have blue pieces as much as I want divided equally. (Btw I'm an architect and this is my project for interior design)
– Asllan Ismaili
Nov 19 at 8:19










2 Answers
2






active

oldest

votes

















up vote
4
down vote



accepted










You can just calculate it. To make life easier let's enable MeasureIt add-on in the User Preferences(ctrl+alt+u) in the add-ons tab:



enter image description here



So let's say we have an array of 23 elements. Let's enter 1 as the Relative Offset to get an array without any gaps:



enter image description here



Then we need to measure the remaining gap so let's enter edit mode of the frame object and grab one corner vertex and duplicate it (Shift+d) and snap it to the end of the array object. This way the distance can be measured with MeasureIt easily. Note that you can choose units of MeasureIt in the Side Panel(n).



enter image description here



Now we know what distance we need to fill. So we want every array element to have a gap after it except the last one, so that is 23-1=22 gaps. We wll need to divide the distance into 22 parts, so let's enter the distance in the Constant Offset field and divide it by 22 in the field itself and hit enter and that is it.



enter image description here






share|improve this answer






























    up vote
    1
    down vote













    You could use dupliframes for that and ditch the Array Modifier.



    my name is legion for I am many boxes



    Position the object to the left and make a keyframe (I) for location. Go x frames into the future, position the object to the right and make another location keyframe.



    In the object's properties, find the Duplication Tab and enable "Frames". Now every position of the animation is drawn at the same time. You might want to adjust the Start and End values or you'll have a lot of overlapping objects there if your count is less than 100.



    enter image description here



    The last thing you need to do is to go to the Graph Editor and with the curves selected, change them to linear interpolation. That'll make for even distances.



    IPO CURVES 4EVA



    If you need more parts, simply move the keyframes around, preferrably in the Dope Sheet. If you need to cover more space, go to the last keyframe in time, then move the object around and redo the keyframe.



    If you need the blinds to be partly closed, make a third keyframe close to the start and move that one around.



    Eat that, Array Modifier



    If you didn't set a rotation keyframe, you can still adjust the angle of all blinds simply by rotating them:



    Eat that, too, Array Modifier



    Sometimes old tricks are the best tricks.



    Just keep in mind that your object will be animated as well, so in the 3rd frame, the 3rd blind will be doubled, causing z-fighting and shading errors as only identical objects in the same place can. You can evade that by putting the whole animation far into the future, adjusting start and end values accordingly. Then your object will stay put til frame, let's say 20000 and if you use a start value of 1st keyframe + 1, there won't be any doubled objects.



    Even with a still image, it's better because you don't want to accidentally be in frame 2 and suddenly blind 1 is missing and blind 2 is doubled and the render took 5 hours and your deadline approaches and you have to use border render to save time and insert it in Gimp and miss the flight and your life is ruined.



    If you are very certain that you never ever want to change anything, you can make duplis real with CTRLSHIFTA (and maybe keep a hidden copy in another scene as backup).



    It's also useful for fitting blue pieces into a white frame:



    enter image description here






    share|improve this answer























      Your Answer





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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      4
      down vote



      accepted










      You can just calculate it. To make life easier let's enable MeasureIt add-on in the User Preferences(ctrl+alt+u) in the add-ons tab:



      enter image description here



      So let's say we have an array of 23 elements. Let's enter 1 as the Relative Offset to get an array without any gaps:



      enter image description here



      Then we need to measure the remaining gap so let's enter edit mode of the frame object and grab one corner vertex and duplicate it (Shift+d) and snap it to the end of the array object. This way the distance can be measured with MeasureIt easily. Note that you can choose units of MeasureIt in the Side Panel(n).



      enter image description here



      Now we know what distance we need to fill. So we want every array element to have a gap after it except the last one, so that is 23-1=22 gaps. We wll need to divide the distance into 22 parts, so let's enter the distance in the Constant Offset field and divide it by 22 in the field itself and hit enter and that is it.



      enter image description here






      share|improve this answer



























        up vote
        4
        down vote



        accepted










        You can just calculate it. To make life easier let's enable MeasureIt add-on in the User Preferences(ctrl+alt+u) in the add-ons tab:



        enter image description here



        So let's say we have an array of 23 elements. Let's enter 1 as the Relative Offset to get an array without any gaps:



        enter image description here



        Then we need to measure the remaining gap so let's enter edit mode of the frame object and grab one corner vertex and duplicate it (Shift+d) and snap it to the end of the array object. This way the distance can be measured with MeasureIt easily. Note that you can choose units of MeasureIt in the Side Panel(n).



        enter image description here



        Now we know what distance we need to fill. So we want every array element to have a gap after it except the last one, so that is 23-1=22 gaps. We wll need to divide the distance into 22 parts, so let's enter the distance in the Constant Offset field and divide it by 22 in the field itself and hit enter and that is it.



        enter image description here






        share|improve this answer

























          up vote
          4
          down vote



          accepted







          up vote
          4
          down vote



          accepted






          You can just calculate it. To make life easier let's enable MeasureIt add-on in the User Preferences(ctrl+alt+u) in the add-ons tab:



          enter image description here



          So let's say we have an array of 23 elements. Let's enter 1 as the Relative Offset to get an array without any gaps:



          enter image description here



          Then we need to measure the remaining gap so let's enter edit mode of the frame object and grab one corner vertex and duplicate it (Shift+d) and snap it to the end of the array object. This way the distance can be measured with MeasureIt easily. Note that you can choose units of MeasureIt in the Side Panel(n).



          enter image description here



          Now we know what distance we need to fill. So we want every array element to have a gap after it except the last one, so that is 23-1=22 gaps. We wll need to divide the distance into 22 parts, so let's enter the distance in the Constant Offset field and divide it by 22 in the field itself and hit enter and that is it.



          enter image description here






          share|improve this answer














          You can just calculate it. To make life easier let's enable MeasureIt add-on in the User Preferences(ctrl+alt+u) in the add-ons tab:



          enter image description here



          So let's say we have an array of 23 elements. Let's enter 1 as the Relative Offset to get an array without any gaps:



          enter image description here



          Then we need to measure the remaining gap so let's enter edit mode of the frame object and grab one corner vertex and duplicate it (Shift+d) and snap it to the end of the array object. This way the distance can be measured with MeasureIt easily. Note that you can choose units of MeasureIt in the Side Panel(n).



          enter image description here



          Now we know what distance we need to fill. So we want every array element to have a gap after it except the last one, so that is 23-1=22 gaps. We wll need to divide the distance into 22 parts, so let's enter the distance in the Constant Offset field and divide it by 22 in the field itself and hit enter and that is it.



          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 19 at 8:31

























          answered Nov 19 at 8:25









          Martin Z

          3,1851323




          3,1851323
























              up vote
              1
              down vote













              You could use dupliframes for that and ditch the Array Modifier.



              my name is legion for I am many boxes



              Position the object to the left and make a keyframe (I) for location. Go x frames into the future, position the object to the right and make another location keyframe.



              In the object's properties, find the Duplication Tab and enable "Frames". Now every position of the animation is drawn at the same time. You might want to adjust the Start and End values or you'll have a lot of overlapping objects there if your count is less than 100.



              enter image description here



              The last thing you need to do is to go to the Graph Editor and with the curves selected, change them to linear interpolation. That'll make for even distances.



              IPO CURVES 4EVA



              If you need more parts, simply move the keyframes around, preferrably in the Dope Sheet. If you need to cover more space, go to the last keyframe in time, then move the object around and redo the keyframe.



              If you need the blinds to be partly closed, make a third keyframe close to the start and move that one around.



              Eat that, Array Modifier



              If you didn't set a rotation keyframe, you can still adjust the angle of all blinds simply by rotating them:



              Eat that, too, Array Modifier



              Sometimes old tricks are the best tricks.



              Just keep in mind that your object will be animated as well, so in the 3rd frame, the 3rd blind will be doubled, causing z-fighting and shading errors as only identical objects in the same place can. You can evade that by putting the whole animation far into the future, adjusting start and end values accordingly. Then your object will stay put til frame, let's say 20000 and if you use a start value of 1st keyframe + 1, there won't be any doubled objects.



              Even with a still image, it's better because you don't want to accidentally be in frame 2 and suddenly blind 1 is missing and blind 2 is doubled and the render took 5 hours and your deadline approaches and you have to use border render to save time and insert it in Gimp and miss the flight and your life is ruined.



              If you are very certain that you never ever want to change anything, you can make duplis real with CTRLSHIFTA (and maybe keep a hidden copy in another scene as backup).



              It's also useful for fitting blue pieces into a white frame:



              enter image description here






              share|improve this answer



























                up vote
                1
                down vote













                You could use dupliframes for that and ditch the Array Modifier.



                my name is legion for I am many boxes



                Position the object to the left and make a keyframe (I) for location. Go x frames into the future, position the object to the right and make another location keyframe.



                In the object's properties, find the Duplication Tab and enable "Frames". Now every position of the animation is drawn at the same time. You might want to adjust the Start and End values or you'll have a lot of overlapping objects there if your count is less than 100.



                enter image description here



                The last thing you need to do is to go to the Graph Editor and with the curves selected, change them to linear interpolation. That'll make for even distances.



                IPO CURVES 4EVA



                If you need more parts, simply move the keyframes around, preferrably in the Dope Sheet. If you need to cover more space, go to the last keyframe in time, then move the object around and redo the keyframe.



                If you need the blinds to be partly closed, make a third keyframe close to the start and move that one around.



                Eat that, Array Modifier



                If you didn't set a rotation keyframe, you can still adjust the angle of all blinds simply by rotating them:



                Eat that, too, Array Modifier



                Sometimes old tricks are the best tricks.



                Just keep in mind that your object will be animated as well, so in the 3rd frame, the 3rd blind will be doubled, causing z-fighting and shading errors as only identical objects in the same place can. You can evade that by putting the whole animation far into the future, adjusting start and end values accordingly. Then your object will stay put til frame, let's say 20000 and if you use a start value of 1st keyframe + 1, there won't be any doubled objects.



                Even with a still image, it's better because you don't want to accidentally be in frame 2 and suddenly blind 1 is missing and blind 2 is doubled and the render took 5 hours and your deadline approaches and you have to use border render to save time and insert it in Gimp and miss the flight and your life is ruined.



                If you are very certain that you never ever want to change anything, you can make duplis real with CTRLSHIFTA (and maybe keep a hidden copy in another scene as backup).



                It's also useful for fitting blue pieces into a white frame:



                enter image description here






                share|improve this answer

























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  You could use dupliframes for that and ditch the Array Modifier.



                  my name is legion for I am many boxes



                  Position the object to the left and make a keyframe (I) for location. Go x frames into the future, position the object to the right and make another location keyframe.



                  In the object's properties, find the Duplication Tab and enable "Frames". Now every position of the animation is drawn at the same time. You might want to adjust the Start and End values or you'll have a lot of overlapping objects there if your count is less than 100.



                  enter image description here



                  The last thing you need to do is to go to the Graph Editor and with the curves selected, change them to linear interpolation. That'll make for even distances.



                  IPO CURVES 4EVA



                  If you need more parts, simply move the keyframes around, preferrably in the Dope Sheet. If you need to cover more space, go to the last keyframe in time, then move the object around and redo the keyframe.



                  If you need the blinds to be partly closed, make a third keyframe close to the start and move that one around.



                  Eat that, Array Modifier



                  If you didn't set a rotation keyframe, you can still adjust the angle of all blinds simply by rotating them:



                  Eat that, too, Array Modifier



                  Sometimes old tricks are the best tricks.



                  Just keep in mind that your object will be animated as well, so in the 3rd frame, the 3rd blind will be doubled, causing z-fighting and shading errors as only identical objects in the same place can. You can evade that by putting the whole animation far into the future, adjusting start and end values accordingly. Then your object will stay put til frame, let's say 20000 and if you use a start value of 1st keyframe + 1, there won't be any doubled objects.



                  Even with a still image, it's better because you don't want to accidentally be in frame 2 and suddenly blind 1 is missing and blind 2 is doubled and the render took 5 hours and your deadline approaches and you have to use border render to save time and insert it in Gimp and miss the flight and your life is ruined.



                  If you are very certain that you never ever want to change anything, you can make duplis real with CTRLSHIFTA (and maybe keep a hidden copy in another scene as backup).



                  It's also useful for fitting blue pieces into a white frame:



                  enter image description here






                  share|improve this answer














                  You could use dupliframes for that and ditch the Array Modifier.



                  my name is legion for I am many boxes



                  Position the object to the left and make a keyframe (I) for location. Go x frames into the future, position the object to the right and make another location keyframe.



                  In the object's properties, find the Duplication Tab and enable "Frames". Now every position of the animation is drawn at the same time. You might want to adjust the Start and End values or you'll have a lot of overlapping objects there if your count is less than 100.



                  enter image description here



                  The last thing you need to do is to go to the Graph Editor and with the curves selected, change them to linear interpolation. That'll make for even distances.



                  IPO CURVES 4EVA



                  If you need more parts, simply move the keyframes around, preferrably in the Dope Sheet. If you need to cover more space, go to the last keyframe in time, then move the object around and redo the keyframe.



                  If you need the blinds to be partly closed, make a third keyframe close to the start and move that one around.



                  Eat that, Array Modifier



                  If you didn't set a rotation keyframe, you can still adjust the angle of all blinds simply by rotating them:



                  Eat that, too, Array Modifier



                  Sometimes old tricks are the best tricks.



                  Just keep in mind that your object will be animated as well, so in the 3rd frame, the 3rd blind will be doubled, causing z-fighting and shading errors as only identical objects in the same place can. You can evade that by putting the whole animation far into the future, adjusting start and end values accordingly. Then your object will stay put til frame, let's say 20000 and if you use a start value of 1st keyframe + 1, there won't be any doubled objects.



                  Even with a still image, it's better because you don't want to accidentally be in frame 2 and suddenly blind 1 is missing and blind 2 is doubled and the render took 5 hours and your deadline approaches and you have to use border render to save time and insert it in Gimp and miss the flight and your life is ruined.



                  If you are very certain that you never ever want to change anything, you can make duplis real with CTRLSHIFTA (and maybe keep a hidden copy in another scene as backup).



                  It's also useful for fitting blue pieces into a white frame:



                  enter image description here







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 19 at 12:42

























                  answered Nov 19 at 11:45









                  Haunt_House

                  11k12863




                  11k12863






























                       

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